diff --git a/area.html b/area.html
index dfa4ab6568e64..7a2581187dd41 100644
--- a/area.html
+++ b/area.html
@@ -16,7 +16,7 @@
Vars
@@ -71,176 +71,176 @@ Var Details
+
Alarm type to count of sources. Not usable for ^ because we handle fires differently
We use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing
always_unpowered
-
+
This gets overridden to 1 for space in area/Initialize(mapload).
areasize
-
+
Size of the area in open turfs, only calculated for indoors areas.
beauty
-
+
Beauty average per open turf in the area
beauty_threshold
-
+
If a room is too big it doesn't have beauty.
clockwork_warp_allowed
-
+
whether servants can warp into this area from Reebe
clockwork_warp_fail
-
+
Message to display when the clockwork warp fails
considered_hull_exterior
-
+
Considered space for hull shielding
dirt_buildup_allowed
-
+
Dirty flooring allowed
fire
-
+
Do we have an active fire alarm?
flora_allowed
-
+
If flora are allowed to spawn in this area randomly through tunnel generation
hidden
-
+
Hides area from player Teleport function.
This datum, if set, allows terrain generation behavior to be ran on Initialize()
map_name
-
+
CIT SPECIFIC VARS
Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
megafauna_spawn_allowed
-
+
If megafauna can be spawned by natural random generation
minimap_color
-
+
Color on minimaps, if it's null (which is default) it makes one at random.
mob_spawn_allowed
-
+
if mobs can be spawned by natural random generation
mood_bonus
-
+
Bonus mood for being in this area
mood_message
-
+
Mood message for being here, only shows up if mood_bonus != 0
outdoors
-
+
For space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)
parallax_move_angle
-
+
Parallax move dir - degrees clockwise from north
parallax_move_speed
-
+
Parallax move speed - 0 to disable
parallax_moving
-
+
Parallax moving?
persistent_debris_allowed
-
+
Persistent debris alowed
requires_power
-
+
Will objects this area be needing power?
safe
-
+
Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
sound_environment
-
+
Used to decide what kind of reverb the area makes sound have
sub_areas
-
+
These two vars allow for multiple unique areas to be linked to a master area
and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing
@@ -249,30 +249,30 @@
Var Details
+
All beauty in this area combined, only includes indoor area.
triggered_firealarms
-
+
How many fire alarm sources do we have?
tunnel_allowed
-
+
If mining tunnel generation is allowed in this area
valid_malf_hack
-
+
malf ais can hack this
Proc Details Destroy()
-
+
Destroy an area and clean it up
@@ -281,7 +281,7 @@ Var Details
Call back when an atom enters an area
@@ -289,14 +289,14 @@ Var Details
Called when an atom exits an area
Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)
Initialize(mapload)
-
+
Initalize this area
@@ -305,39 +305,39 @@ Var Details LateInitialize()
-
+
Sets machine power levels in the area
ModifyFiredoors(opening)
-
+
Try to close all the firedoors in the area
New()
-
+
Called when an area loads
Adds the item to the GLOB.areas_by_type list based on area type
reg_in_areas_in_z()
-
+
Register this area as belonging to a z level
Ensures the item is added to the SSmapping.areas_in_z list for this z
update_beauty()
-
+
Divides total beauty in the room by roomsize to allow us to get an average beauty per tile.
update_icon_state()
-
+
Update the icon state of the area
@@ -345,7 +345,7 @@ Var Details