diff --git a/area.html b/area.html
index 2cc8c420c9764..f87929e16a7fc 100644
--- a/area.html
+++ b/area.html
@@ -16,7 +16,7 @@
Vars
@@ -71,170 +71,170 @@ Var Details
+
This gets overridden to 1 for space in area/Initialize(mapload).
areasize
-
+
Size of the area in open turfs, only calculated for indoors areas.
atmosalm
-
+
Whether there is an atmos alarm in this area
beauty
-
+
Beauty average per open turf in the area
beauty_threshold
-
+
If a room is too big it doesn't have beauty.
clockwork_warp_allowed
-
+
whether servants can warp into this area from Reebe
clockwork_warp_fail
-
+
Message to display when the clockwork warp fails
considered_hull_exterior
-
+
Considered space for hull shielding
dirt_buildup_allowed
-
+
Dirty flooring allowed
fire
-
+
Do we have an active fire alarm?
flora_allowed
-
+
If flora are allowed to spawn in this area randomly through tunnel generation
hidden
-
+
Hides area from player Teleport function.
This datum, if set, allows terrain generation behavior to be ran on Initialize()
map_name
-
+
CIT SPECIFIC VARS
Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
megafauna_spawn_allowed
-
+
If megafauna can be spawned by natural random generation
minimap_color
-
+
Color on minimaps, if it's null (which is default) it makes one at random.
mob_spawn_allowed
-
+
if mobs can be spawned by natural random generation
mood_bonus
-
+
Bonus mood for being in this area
mood_message
-
+
Mood message for being here, only shows up if mood_bonus != 0
outdoors
-
+
For space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)
parallax_move_angle
-
+
Parallax move dir - degrees clockwise from north
parallax_move_speed
-
+
Parallax move speed - 0 to disable
parallax_moving
-
+
Parallax moving?
persistent_debris_allowed
-
+
Persistent debris alowed
requires_power
-
+
Will objects this area be needing power?
safe
-
+
Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
sound_environment
-
+
Used to decide what kind of reverb the area makes sound have
sub_areas
-
+
These two vars allow for multiple unique areas to be linked to a master area
and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing
@@ -243,30 +243,30 @@
Var Details
+
All beauty in this area combined, only includes indoor area.
triggered_firealarms
-
+
How many fire alarm sources do we have?
tunnel_allowed
-
+
If mining tunnel generation is allowed in this area
valid_malf_hack
-
+
malf ais can hack this
Proc Details Destroy()
-
+
Destroy an area and clean it up
@@ -275,7 +275,7 @@ Var Details
Call back when an atom enters an area
@@ -283,14 +283,14 @@ Var Details
Called when an atom exits an area
Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)
Initialize(mapload)
-
+
Initalize this area
@@ -299,46 +299,46 @@ Var Details LateInitialize()
-
+
Sets machine power levels in the area
New()
-
+
Called when an area loads
Adds the item to the GLOB.areas_by_type list based on area type
clear_camera
Get rid of any dangling camera refs
poweralert(set_alarm, /obj /source)
-
+
Generate a power alert for this area
Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
reg_in_areas_in_z()
-
+
Register this area as belonging to a z level
Ensures the item is added to the SSmapping.areas_in_z list for this z
update_beauty()
-
+
Divides total beauty in the room by roomsize to allow us to get an average beauty per tile.
update_icon_state()
-
+
Update the icon state of the area
@@ -346,7 +346,7 @@ Var Details