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cyborg typing indicators disappear too quickly #494
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This does not seem to happen if you hit observe, spawn yourself in(ctrl+shiftclick go to player panel and hit cyborgize) before the actual start of the round. |
To clarify, the issue does not occur until after roundstart, regardless of when you spawned |
Setting SSMob.can_fire to 0 seems to fix the problem, so it's something that is part of SSMob |
Commenting out BiologicalLife in life.dm:13 fixes it |
After a bigger deep dive disabling update_stat() in updatehealth() living.dm:590 fixes it, will narrow things down further tomorrow. |
After a second or so Cyborg typing indicators just disappear.
Debugging shows that this is not due to clear_typing_indicators being called too early. The mutable appearance is still there when clear_typing_indicators gets called again, but the indicator has long since disappeared visually.
Problem already exists in January this year at revision 847edc8
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