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Line 107 in SmartGraphics.simba, Smart_DrawDotsEx function..
This is incorrect. Not sure who changed it or added that but that messes it up if you're on the login screen. So instead of drawing at 0, 0 like its supposed to or SRL_NAVBAR_LOGIN_Y, it instead always draws at the 0, 50 offset.
The text was updated successfully, but these errors were encountered:
Hmm true it won't work for the login screen, but changing it will break it for the in-game screen. If you want to, for example, draw a TPA, the points will be 50 pixels too high without the offset.
This must have been changed a long time ago. I think it should stay like this for now. It will all be fixed for SRL-6 as SRL-6 won't use the offset constants.
OffsetTPA(P, Point(SRL_NAVBAR_INGAME_X, SRL_NAVBAR_INGAME_Y));
Line 107 in SmartGraphics.simba, Smart_DrawDotsEx function..
This is incorrect. Not sure who changed it or added that but that messes it up if you're on the login screen. So instead of drawing at 0, 0 like its supposed to or SRL_NAVBAR_LOGIN_Y, it instead always draws at the 0, 50 offset.
The text was updated successfully, but these errors were encountered: