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JollyRebind.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{49294C5C-F1A0-4094-8948-5EF518F44643}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>JollyRebind</RootNamespace>
<AssemblyName>JollyRebind</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="src\JollyMenuKeybinds.cs" />
<Compile Include="src\JollyRebindConfig.cs" />
<Compile Include="src\JollyRebindMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\DLLs\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\DLLs\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>..\..\DLLs\HOOKS-Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\DLLs\Additional\Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\..\DLLs\Additional\MonoMod.RuntimeDetour.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\..\DLLs\Additional\MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\..\DLLs\Additional\Rewired_Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\DLLs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\DLLs\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\DLLs\Additional\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
IF "$(ConfigurationName)" == "Debug" (
copy /Y "$(TargetDir)" "$(RainWorldSteam)\RainWorld_Data\StreamingAssets\mods\$(ProjectName)\newest\plugins"
) ELSE (
copy /Y "$(TargetPath)" "$(RainWorldSteam)\RainWorld_Data\StreamingAssets\mods\$(ProjectName)\newest\plugins"
)
copy /Y "$(ProjectDir)\$(TargetName)\modinfo.json" "$(RainWorldSteam)\RainWorld_Data\StreamingAssets\mods\$(ProjectName)"
</PostBuildEvent>
</PropertyGroup>
</Project>