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DAEs created from BMDs of rigged characters have dislocated body parts (Pikmin 2) #5

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RenolY2 opened this issue Feb 9, 2018 · 2 comments

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@RenolY2
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RenolY2 commented Feb 9, 2018

I have tried converting some character models from Pikmin 2 to dae with SuperBMD and noticed that the resulting model has a broken neck and arms that are everywhere but where they are supposed to be.

grafik

This does not happen with MaxBmd so I assume there is something SuperBMD isn't doing yet (maybe there is some kind of matrix that would need to be applied to put the body parts to the right spot?)

I uploaded the BMD for the model above here:
orima1.zip

@RenolY2 RenolY2 changed the title BMDs of characters converted to dae have dislocated body parts (Pikmin 2) DAEs created from BMDs of rigged characters have dislocated body parts (Pikmin 2) Feb 9, 2018
@MCMANIRX
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MCMANIRX commented Feb 9, 2018

If it's of any help to anybody, this importer is a clone of MaxBMD for blender: https://github.com/niacdoial/blemd

@M3KAI5ER44
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I have the exact same issue!

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