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Shaders.vcxproj.filters
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Shaders.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{73c5f714-6ce0-4821-8bb4-b8889cb796bd}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{74c15db4-941b-4a4a-98d4-1f17076be9bc}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{57811e60-16b9-4551-a591-9c46716ab357}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="Source Files\Cecil">
<UniqueIdentifier>{ecf66c7a-1717-4be4-8f80-d42ffb4a47eb}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ReflectionAndSpecularDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Specular.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SpecularDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StdH.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Translucent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="AddShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="AddShaderDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BaseShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BaseShaderDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BaseTransparent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BaseTransparentDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ColorShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DetailShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DisplaceShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="InvisibleShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MultiLayerShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Reflection.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ReflectionDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ReflectionAndSpecular.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Cecil\Main.cpp">
<Filter>Source Files\Cecil</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StdH.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>