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ActiveTextureWnd.h
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ActiveTextureWnd.h
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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// ActiveTextureWnd.h : header file
//
#ifndef ACTIVETEXTUREWND_H
#define ACTIVETEXTUREWND_H 1
/////////////////////////////////////////////////////////////////////////////
// CActiveTextureWnd window
class CActiveTextureWnd : public CWnd
{
// Construction
public:
CActiveTextureWnd();
// Attributes
public:
CDrawPort *m_pDrawPort;
CViewPort *m_pViewPort;
COleDataSource m_DataSource;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CActiveTextureWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CActiveTextureWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CActiveTextureWnd)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif // ACTIVETEXTUREWND_H