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index.js
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// Gobal Variables
var Player, Computer;
var PlayerScore=0,ComputerScore=0;
//Play Again Button
document.querySelector(".play-again").addEventListener("click",function(){
location.reload(); });
//Player's Choice
for(var i=0 ; i<3 ; i++)
{
document.querySelectorAll(".pButton")[i].addEventListener("click",playerMove);
}
function playerMove()
{
Player= this.classList[0];
Player= assignNumber(Player);
Computer= generateRandom();
computerAnimation(Computer);
updateScore();
}
//Generates Computer's Move
function generateRandom()
{
return Math.floor(Math.random()*3)+1;
}
//Animates Computer's Move
function computerAnimation(random)
{
switch(random)
{
case 1: document.querySelector(".computer .Rock").classList.add("keyPressed");
setTimeout(function(){
document.querySelector(".computer .Rock").classList.remove("keyPressed");
},1000);
break;
case 2: document.querySelector(".computer .Paper").classList.add("keyPressed");
setTimeout(function(){
document.querySelector(".computer .Paper").classList.remove("keyPressed");
},1000);
break;
case 3: document.querySelector(".computer .Scissors").classList.add("keyPressed");
setTimeout(function(){
document.querySelector(".computer .Scissors").classList.remove("keyPressed");
},1000);
break;
}
}
// Assigns Number to Player's Move
function assignNumber(num)
{
switch(num)
{
case "Rock" : num=1;
break;
case "Paper": num=2;
break;
case "Scissors": num=3;
break;
}
return num;
}
// Update The Scores
function updateScore()
{
if(Player===1 && Computer===2)
{
ComputerScore++;
}
else if(Player===1 && Computer===3)
{
PlayerScore++;
}
else if(Player===2 && Computer===1)
{
PlayerScore++;
}
else if(Player===2 && Computer===3)
{
ComputerScore++;
}
else if(Player===3 && Computer===1)
{
ComputerScore++;
}
else if(Player===3 && Computer===2)
{
PlayerScore++;
}
else if(Player === ComputerScore )
{
}
// Show Scores on Screen
document.querySelectorAll("h5")[0].innerHTML="Player: " + PlayerScore;
document.querySelectorAll("h5")[1].innerHTML="Computer: " + ComputerScore;
if(PlayerScore>=3 || ComputerScore>=3)
{
if(PlayerScore>ComputerScore)
document.querySelector(".result h2").innerHTML="You Won!!";
else
document.querySelector(".result h2").innerHTML="Sorry! You Lost";
for(var i=0 ; i<3; i++)
document.querySelectorAll(".pButton")[i].removeEventListener("click",playerMove);
}
}