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Copy file name to clipboardexpand all lines: devdocs/staves.md
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@@ -52,4 +52,17 @@ Since addons/resource packs may want to support the dyeable staves when gloop is
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"layer1": "mymod:item/mystaff_dyepart_casting"// part of the texture to be dyed
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}
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}
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```
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## Default staff color
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In v0.2.1 and up you can define the default color for the dyeable bit of an undyed staff using resource packs. By default this is a leather-y color to match the original textures.
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