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There are a few things I noticed with it when developing a spell to contracts quarks feature of swapping out items from the item you use when in your inventory (a bug when using place block I and II)
after probing the issue I have come to the following conclusions;
using any handy spell action (including swap hands) while freecasting causes the user to be ejected from the grid (a base hex reaction)
if a spell is using any of these whether freecasting or using a trinket, it will interrupt the cast and not run to completion if more is present after that section of the spell; acting like a Charon's Gambit oddly.
This only occurs if the CAD or staff is adjusted at any point, including swapping hands.
This issue is not present if you are wearing a caster ring (it's why I have reason to believe the base hex grid check is causing this to occur as the ring in the slot is telling it that it's still holding a staff, even during the hand swap)
this in turn proposes a proper solution to have the spell when executed "trick" the detection into the caster still holding a staff or some method to suppress the check for at least a tick or two
The text was updated successfully, but these errors were encountered:
There are a few things I noticed with it when developing a spell to contracts quarks feature of swapping out items from the item you use when in your inventory (a bug when using place block I and II)
after probing the issue I have come to the following conclusions;
The text was updated successfully, but these errors were encountered: