Week 1: Basic movement, Bonk prototype, First level Hours spent Sam: 5 Ondra: 4 Patrik: 3
Week 2: Bouncy Walls, Improved bonk, New Player models, Level 2, UI Sam: 10 Ondra: 8 Patrik: 6
Week 3: Conroller Support, Level 3, Testing for presentation, Power-ups, UI improvements Hours spent Sam: 9 Ondra: 10 Patrik: 8
Holiday Period: Testing, Moving camera, Trapdoors Hours spent Sam: 5 Ondra: 4 Patrik: 3
January: More testing, Bouncy walls fix, Artstyle change, Level 4 Hours spent Sam: 7 Ondra: 6 Patrik: 5