Building without pthread ? #1382
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well, I could build it, but without flecs_pipeline ecs_progress is not accessible. so it's way less convenient to run all systems. |
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I fixed it. |
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Hi,
I've been wondering if there were ways to use flecs without pthread ?
I'm making a DS game engine and the ds does not provide multithreading. As such, there is no pthread header to include.
is there any define or anything to just build flecs single threaded ?
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