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main.c
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#include <assert.h>
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <SDL2/SDL.h>
#include "gol.h"
int main(int argc, char* args[]){
/* Grid Initialization */
int GRID_SIZE=GRID_X*GRID_Y;
int glider[GRID_SIZE];
int states[GRID_SIZE];
cell raw_cells[GRID_SIZE];
cell **cells=malloc((GRID_SIZE)*sizeof(cell));
for(int i=0; i<GRID_SIZE;i++){
cells[i] = &raw_cells[i];
states[i] = 0;
}
int map[GRID_SIZE];
create_mp(map, GRID_X,GRID_Y);
cell_init(GRID_X,GRID_Y,map,cells);
// create_glider(glider,GRID_X);
/* SDL Initialization */
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("Game of Life", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_Event event;
Uint32 start=0;
bool running = true;
char pause = 0;
cursor *curs = (cursor*)malloc(sizeof(cursor));
curs->posy=0;
while(running)
{
start=SDL_GetTicks(); /* Track start time of program */
while(SDL_PollEvent(&event)) /* Listen to events */
{
/* Keep the program running while it's open : */
if(event.type == SDL_QUIT)
{
running = false;
}
else if(event.type == SDL_KEYDOWN)
{
switch(event.key.keysym.sym){
case SDLK_LEFT:{
cursor_move('L', curs, GRID_X,GRID_Y,&pause);
grid_update(renderer,curs,GRID_X,GRID_Y,cells);
SDL_RenderPresent(renderer);
break;
}
case SDLK_RIGHT:{
cursor_move('R', curs, GRID_X,GRID_Y,&pause);
grid_update(renderer,curs,GRID_X,GRID_Y,cells);
SDL_RenderPresent(renderer);
break;
}
case SDLK_UP:{
cursor_move('U', curs, GRID_X,GRID_Y,&pause);
grid_update(renderer,curs,GRID_X,GRID_Y,cells);
SDL_RenderPresent(renderer);
break;
}
case SDLK_DOWN:{
cursor_move('D', curs, GRID_X,GRID_Y,&pause);
grid_update(renderer,curs,GRID_X,GRID_Y,cells);
SDL_RenderPresent(renderer);
break;
}
case SDLK_SPACE:{
cursor_move('P', curs, GRID_X,GRID_Y,&pause);
cell_change(cells,curs->posx,curs->posy,GRID_X);
curs->isClick = 0;
grid_update(renderer,curs,GRID_X,GRID_Y,cells);
SDL_RenderPresent(renderer);
break;
}
case SDLK_RETURN:{
cursor_move('S', curs, GRID_X,GRID_Y,&pause);
cell_update(cells, GRID_SIZE);
grid_update(renderer,curs,GRID_X,GRID_Y,cells);
SDL_RenderPresent(renderer);
break;
}
}
}
}
if(pause){
grid_update(renderer,curs,GRID_X,GRID_Y,cells); /* Update a render of the grid per frame */
cell_update(cells, GRID_SIZE);
SDL_RenderPresent(renderer); /* Draw the render per frame */
/* Make sure the program runs at this specific frame rate */
if(1000/FPS>SDL_GetTicks()-start){
SDL_Delay(1000/FPS-(SDL_GetTicks()-start));
}
}
}
/* Clear any memory in the heap */
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
free(cells);
free(curs);
curs = NULL;
return 0;
}