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queue_using_stack.c
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#include <stdio.h>
#include <stdlib.h>
#define max 100
struct stack {
int top;
int arr[max];
};
void initStack(struct stack *s) {
s->top = -1;
}
int isEmpty(struct stack *s) {
return s->top == -1;
}
int isFull(struct stack *s) {
return s->top == max - 1;
}
void push(struct stack *s, int data) {
if (isFull(s)) {
printf("Stack Full\n");
return;
}
s->arr[++(s->top)] = data;
}
int pop(struct stack *s) {
if (isEmpty(s)) {
printf("Stack Empty\n");
return -1;
}
return s->arr[(s->top)--];
}
int peek(struct stack *s) {
if (isEmpty(s)) {
printf("Stack is empty\n");
return -1;
}
return s->arr[s->top];
}
struct queue {
struct stack *s1, *s2;
};
void initQueue(struct queue *q) {
q->s1 = (struct stack*)malloc(sizeof(struct stack));
q->s2 = (struct stack*)malloc(sizeof(struct stack));
initStack(q->s1);
initStack(q->s2);
}
void enqueue(struct queue *q, int data) {
push(q->s1, data);
}
int dequeue(struct queue *q) {
if (isEmpty(q->s1) && isEmpty(q->s2)) {
printf("Queue is empty\n");
return -1;
}
if (isEmpty(q->s2)) {
while (!isEmpty(q->s1)) {
push(q->s2, pop(q->s1));
}
}
return pop(q->s2);
}
int peekQueue(struct queue *q) {
if (isEmpty(q->s1) && isEmpty(q->s2)) {
printf("Queue is empty\n");
return -1;
}
if (isEmpty(q->s2)) {
while (!isEmpty(q->s1)) {
push(q->s2, pop(q->s1));
}
}
return peek(q->s2);
}
int main() {
struct queue *q = (struct queue*)malloc(sizeof(struct queue));
initQueue(q);
int ch, data;
while(1)
{
printf("1.Enqueue\n2.Dequeue\n3.Peek\n4.Exit\n");
printf("\nEnter your choice: ");
scanf("%d",&ch);
switch(ch)
{
case 1:
printf("Enter element: ");
scanf("%d", &data);
enqueue(q, data);
break;
case 2:
printf("Dequeued: %d\n", dequeue(q));
break;
case 3:
printf("Front element: %d\n", peekQueue(q));
break;
case 4:
exit(0);
break;
default:
printf("Invalid choice! Try again.\n");
}
}
return 0;
}