Any world you created pre version 4.4.0 will not work with newer updates. Always make backups when you update anything!
- The Rifts are open: Added Rift mechanic, they open in hell dimension, defeat enemy waves to secure the loot!
- lootcrates drop their stuff now when you destroy them
- divine mission crash
- dynocaps blocked by flan
- "fixed" flan configs -> no more teleporting around
- fixed mutations not dropping at all
- lootcrates: 1.1.1 -> 1.1.2
- dynocaps: 1.7.1 -> 1.7.3
- age of exile: 2.0.12 -> 2.1.2
- aputils: 1.0.3 -> 1.0.4
- removed taterzens, mod doesn't work well on servers, causes disconnects and 1.16 isn't supported anymore
- fixed a false keybind
- first mutation and transformation layer not applying when creating new world
- a quest giving a wrong reward
- rare fish removed from normal loot table
- fixed lootcrate crash
- changed manifest forge -> fabric
- fixed menu buttons / GUI being chaos it should work with all scalings now
- fabric lootcrates 1.0.0 -> 1.1.1
- rem. jumploader
Since this is the new release of Adventurepack (last few were beta versions) listen up Curseforge users: Any world you created pre version 4.4.0 will not work with newer updates. Always make backups when you update anything!
- Gift from the past: claims will delete themselves after 30 (reallife) days of inactivity
- Invasion: modded mobs have flooded the dungeon dimension! 8 new mob sets you can encounter
- Treasury: added multiple tier based loot crates and keys and loot tables for them
- Helping Hand: quests give AoE XP now (intention: make it easier for new players)
- The Big Todolist: added +500 new quests - pages are: Fishing with the besties, biomagical modification, the harvest, ronnie's story and library
- When? Now: added Origins. For the start we got Mutations and Transformations to test the system, more are planned obviously. You can think of it as "DIY" origin system. Search for cells, add parts to your cellsystem, change and adapt as you please. Cool thing about it is, if you get a duplicate you can trade/sell/gift cells to other players. Mutations and Transformations come in 4 rarities: common, uncommon, rare and epic. (Example: cow transform is common, fox is rare etc.). There are four groups of transformations: Ground, Aquatic, Flying and Special and they all got Age of Exile level requirements. (the last one, flying has req lvl 30).
- Pantheon: new Divine Mission system! Basically AoE Quests to improve the out-of-dungeon-experience
- Another load of new talent icons made by Rosedragon thanks so much, they look awesome!
- Re-activated discord craftpresence, show others that you play AP!
- added and configured fancy menu -> new menu page and some buttons/links
- nerfed potions a little
- added favor penalty to deaths in dungeons, they are now very high risk, high reward.
- added failure penalty for multiple deaths in dungeons, after x amount of deaths, the dungeon is cleared and you fail the expedition.
- nerfed loot and xp from dungeons
- reduced favor per chest opened because now you can earn it with missions.
- added spells to ingame wiki
- Common dungeon keys are now a drop from mobs
- Rare dungeon keys can be obtained via Divine Missions.
small hotfixes
Important: Yes I know you want origins in. It will be done this week, I simply didn't have enough time to finish it, same for the serverpack, we had many issues and crashes which are now fixed, expect it this week. It is also possible now to use iris for shaders, basically the "new optifine". It runs together with sodium, I am using it with the shaders "complementary" on my potato pc. Future is now.
- xp loss for killing things at the same place reduced a little (you get more xp)
- all dimension level ranges adjusted a little, takes more distance now to increase area level
- xp gain in overworld increased (lvl 1 to 10 should not take longer than level 10 to 20.)
- loot gain in nether and end increased
- new unique weapons and models!
- ender dragon is stronger now
- adjusted favor gains/spending
- nerfed some magic find numbers
- fixed loot beams not showing on servers
- big waystones update, needs testing and adjusting
- waystones have owners now
- waystones options (set global etc)
- teleportation costs a tier 1 condensed essence now
- disabled charm inventory sorting button (is covered by mouse wheelie and might fix the market mod)
- added missing quests and compatibility for the storage mods to client
- added GoFish resources to AoE recipes
- improved curse spells
- new spell "refresh"
- new spell "storm call"
- some spells like fireball (basically all bolt spells) now have their cooldown reduced by cast speed
- nerfed overload spell
- changed shred and execute spells from scaling to flat damage
- added some missing spell descriptions
- skill gems that scale mana to player now also scale requirements to player
- reworked gorgons gaze into entangling seed
- fixed effect duration modifiers not working
- fixed locked chests being able to drop uniques
- fixed locked chests being affected by magic find and item find
- fix locked chests being affected by dungeon team size loot bonuneses
- new talent icons made by Rosedragon, also added a contributor unique weapon named after her
- fixed tools being salvagable
- added loadout switch cooldown and loadouts can't be changed within dungeons
- new stats added to stat HUB
- fixed on hit effects proccing on weak hits
- dungeons now have a low chance to drop any unique item
- heavily decreased unique dropchances
- fixed rarity announcements
- chat spam fix
- updated Xaeros Minimap to 21.10.0.4
- updated Xaeros Worldmap to 1.14.1
- updated Flan to 1.4.2
- updated Age of Exile to 2.0.7
- updated Waystones to 2.0.0
- updated Dynocaps to 1.7.1
- updated Lootbeams to 2.0.2
- added MCDA and MCSA (compatibility will follow this week)
- removed Taterzens from client, could fix disconnect issue when loading NPCs
- added No More Ambient Mobs to the serverpack (improves performance)
- added Player Roles
- added Gunpowder Currency
- added Luckyperms
- added Gunpowder
- added Gunpowder Sign shops
- added shop visualizer
- added Gunpowder Market
- Uhm ... you can now breed and tame dragons. And ride them.
- Big Dynocaps update. We hope that all chunk bugs are gone now. Also fixed some dupe issues with the caps. It also adds a feature that I have been waiting for - for a veeery long time! It is now possible to make custom caps, to store them an ship them with the modpack. Which means dynoloot and dynodungeons will soon be added!
- Adding a Void dimension that can be used as spawn/HUB
- Server: adding Gunpowder Currency and Shops. (And soon market). The plan is, to let players exchange AoE dust for money, which can be used by serverowners to setup stuff like buildingblock shops.
- new armor enchantments! (reckless, firetrail, bag of souls, swift footed, firetrail ...)
- Longbows now have longer range, Shortbows now crit with a quicker draw and have a shorter range
UPDATED
- Dynocaps
- FTB Quests
- Architectury
- KubeJS
- Lootbeams
- AdventureZ
ADDED
- Gunpowder Base*
- Gunpowder Currency*
- Gunpowder Signshop*
- Global Spawn* (*Serverside)
- Worldedit
- Simple Void World
- Tom's simple storage (hopefully stable now!)
- Taterzens (possibility to add npcs)
REMOVED
- Complete Armor and Weapon rebalance. New Weapon Types: (some are obtainable already, others will be added when loot crates are fully done, all vanilla and modded items have fitting stats and level ranges now. All weapon types have unique playstyles in terms of stats.) I am sorry that it's not fully implemented yet but this took a ton of time. The compatibility is done, next update will add crates.
Blunt Weapons - armor penetration
Daggers - more crit less range
Gauntlets - stun chance
Spears - more range less damage
Staffs - mana on hit, + heal
Sickles - life on hit
Wands - cooldownreduction & cast speed
Axes - higher crit damage
Swords - allrounder
bows - higher crit chance
crossbows - higher crit damage
- New Structures: Ice Tower, Bunny Castle, Pillager Factory ...
- RE-RETURN OF THE ELDRITCHS - after some bugfixes we try to re-re-add our beloved bossmobs
- added a test questline (rewards will get a rework/balance after the next AoE update)
- reduced xp gains from "no thread mobs"
- added item compatbility to vanilla items
- added chat filters (WTB/WTS... thanks ducky!)
- new Orc mob!
- new armor enchantments
- added recipe: demon flesh -> leather
- added recipe: bat wing -> leather
- added more passive mobs to AoE blacklist (less data storage)
- fixed sound issues with footsteps
- fixed some passive mobs giving xp
- fixed at least 1/2 chunk regen bugs, might be completely gone
- fixed a starry sky portal issue
- fixed loot beams issue #9
- fixed vanilla compatibility #8
- fixed bows not getting AoE stats when you craft them
- spectral arrow crashing flan/softlocking player
ADDED
- Death's Wish
- Eldritch Mobs
- FTB Quests
- FTB Itemfilters
- FTB GUIlib
UPDATED
- Cardinal Componens
- KubeJs
- Architectury
- Item Flexer
- lithium
- desolation
- starryskies
- mcda
- YungsAPI
- BetterCaves
- Origins
- lootbeams
- repurposed structures
- monster of the ocean depths
- kubeJS
- architectury
- byg
- adventureZ
- jumploader
REMOVED
- window title changer (done with KubeJS now)
This is one "part" of the update, I will finish the rest tomorrow. Should fix a lot of issues, crates with loot tables will be implemented 23.02
- Groundwork for Quests, Compatibility and Lootcrates
- New Building Blocks
- New Chat, highly customizable
- New Armor Set effects
- ~50 new mobs and mob subtypes
- increased overall mana regeneration
- fixed lang file -> mcdw/a items now have the correct names
- removed capcase from craftable items
- fixed identity key crashing the game
- fixed mod menu crashing the game
- rampaging enchantment
- fixed lurker related crash
ADDED
- WTHIT (HWYLA replacement)
- Advanced Chat (highly customisable with history, tabs)
- Fabric Loot Crates
- MobZ
REMOVED
- HWYLA (no longer maintained)
- Chicken Nerf
- Crafting Pad (grid is integrated in inventory now when carrying a craftingtable)
- Horse Stats Vanilla (nobody used it)
- The Loved Ones
- Pet owners
UPDATED
- Adorn
- Anvilfix
- Architectury
- Backslot
- Battletowers
- Beenfo
- Better Enchanted Books
- Blockus
- Blur
- Cardinal Components
- Cave Biomes
- Chat Heads
- Clean View
- Cloth Config
- True Darkness
- Dragon Loot
- Fabric Language Kotlin
- Fabric Language Scala
- Falling Tree
- Fat XP orbs
- Gecko Lib
- HomeCamp
- Identity
- Inventory HUD
- ItemFlexer
- KubeJS
- LambDynamicLights
- Libblockattributes
- Mambience
- MCDW
- MCDA
- Mod Menu
- Monster of the Ocean Depth
- Mousewheelie
- origins
- origins classes
- Phosphor
- Polymorph
- Quick Shulker
- Random Patches
- Repurposed Structures
- Roughly Enough Items
- SecretRooms
- Shulkerboxtooltips
- Slight GUI Modifications
- Transfer Chest
- Traverse
- Starry End and Nether now support BetterNether and BetterEnd!
- Added recipe for Dragonhead
- added all custom recipes of AP to the REI favourites tab
- new end biomes
- new desolation biomes, mobs and animals
- crash when pressing ´
- fixed some bookban issues
- fixed lag
- fixed crashes
- fixed storage issues and dupes
ADDED
- Fast Furnace
- Fast Bench
- FTB Gui lib
- FTB Quests
- FTB Item Filters
- Rhino lib
- Architectur
- Desolation
- Curios Elytra
- Curios Shulkerboxes
UPDATED
- MC to 1.16.5
- BYG
- Cardinal Components
- Cloth API
- Sligh
- Fabric API
- KubeJS
- Starry Sky
- better End
REOMVED
- Eldritch Mobs (need more time to test)
- Worldedit
- AoA (nobody really used it)
- Dankstorage (until blacklisting items gets fixed)
- Horse Stats Vanilla
- HQM
- Inmis
- notes
- Bumblezone (serverlag)
- World Blender (lag)
- Gizmos
- Updated Biome Makeover
- Updated Age of Exile
- Updated Eldritch Mobs
- Updated MCDW
- Updated MCDA
- Updated GoFish
-
increased mob loot drops by 20%
-
increased overall xp gains by 20%
-
mobs scale a bit more "playerfriendly" (mobs are ~20% "weaker" now in all aspects)
-
new origin: "Vox" - has fox and fish travel form you can transform into
-
cosmetic armours!
-
doubled possible claim size
-
blacklisted most passive mobs from getting AoE stats (should increase overall performance)
-
mobs that are +3 level higher or lower than you give significantly less xp now (was +-5 before)
-
added "Upcrates" - example: combine 3 common loot crates to get 1 magic loot crate
-
doubled dynocap size 10x10x10 -> 20x20x20
-
removed "requires mage weapon" -> every non-bow-spell can now be used with every weapon (!wands still get better stats for mage builds!)
-
spawners disable themselves after 50 spawns
-
Mushroomfields, Badlands, Swamp Makeovers (new enemies, new passive mobs, new structures, new items ...)
-
added emerald armours
-
craft and enchant horseshoes to customize your mounts
-
craft a "firework bench" to customize your firework
-
tame and ride ravangers
-
Craft or find a Biome Locator to search for biomes and get infos about spawns and ores (hud little missplaced will be fixed next update)
-
The friendly eldritchs from the neighbourhood are back and friendlier than ever before!
-
Testing a new way of XP gains, should also reduce server lag (spawners spawn only x mobs, no more spawners in dynocaps, 50% XP from spawner mobs)
-
Nerf for chicken farms - chicken will no longer randomly lay eggs (should reduce lag)
-
next storage system for testing (=
- fixed some crashes related to enchantments
- golden Steak should be meat now
- Fix thrown items activating pressure plates (FLAN)
- Fix crashes with upgrading containers
- hopefully fixes a very annoying crash
- spectral arrow crash fixed
- Fixed a rare crash involving transfer chest
- recipes for armours
- fixed dimension and entity configs missing in Singleplayer
ADDED
- Mousewheele for you MrRubberDucky god damnit
- Gizmos
- identity (needed for Vox origin and some more things in the future)
- Dank Storage Fabric
- Biome Makeover
- Biome Locator
- Dank Storage
- Eldritch Mobs
- Limited Spawner (testing)
- Dimension Fix (should prevent nether and end vanishing sometimes)
UPDATED
- MCDW 2.6.0
- MCDA 0.9.3
- Repurposed Structures 1.7.4
- curios fabric 0.0.11
- better end 0.8.8
- patchouli
- Flan 1.2.2
- Expanded Storage 5.6.32
- Transfer Chest 1.1.3
REMOVED
- slotlink (crashes, corrupted chunks, ... add it if you want to use it in singleplayer but too many problems on servers for now.)
- Blame
- New Quest Mod + implementation
- FULL mcda/mcdw integration (new weapon types, AoE stats on mcdw/a gear)
- Spelltree rework
- Talents rework
- New advancements and AoE XP rewards
FOR SERVER OWNERS WHO WANT TO USE THE SERVERPACK 4.1.0: !! INMIS BACKPACKS WILL GET WIPED AFTER YOU UPDATE, SHULKER BACKPACKS GOT REMOVED! SECURE YOUR STUFF FIRST !!
- improved storage system, link chests together and access them via a terminal
- new lategame dimension (needs testing, I expect lag - don't build your main base there could get removed at any time)
- more doors because why not
- aut... autom... automated crafting - let's try it.
- improved dungeon loot (by a lot)
ADDED
- Extra Doors 1.8.2
- Polymorph 0.0.8
- automated crafting 1.3.19
- slotlink 2.2.0
- world
UPDATED
- Dynocaps 1.6.13
- Mcdw 2.4.8
REMOVED
- curios shulkerboxes*
- curios elytry* both causing crashes (modconflict) will be readded in the future
!! INMIS BACKPACKS WILL WIPE AFTER YOU UPDATE, SHULKER BACKPACKS GOT REMOVED! SECURE YOUR STUFF FIRST !!
- if you want to test cosmetic armors make sure to join the AP discord!
- new dimension: the bumblezone (fell in love with bees, need more bees now. Bee Origin soon?!)
- more bee related stuff
- structures spawn more often
- all uniques are now unidentified when they drop - that way you can sell the statroll to other players.
- mcdarmors can now be upgraded with upgrade cores
- salvage station overhaul - you can now get more materials out of it and also lootcrates
- new origin "Stalker", hunt your enemies down with invisibility and strong poisons
- new origin "Silvam", summon tamed wolves to aid you, benefit from more reach
- equip wolves with armor
- pets won't get damage by your attacks anymore
- added affixes to rare-, epic-, legendary- creatures to make them more visible
- changed mob affix names
- added new mob affix "soul" -> burns mana on hit
- added new uniques (1)
- added 4 new Runewords (Anomaly, Chaos, Rift, Madness)
- We hope all crashes are gone now, if so - the serverpack is close (sorry we just don't want to release something that crashes every 2 hours)
- small GUI fix for transfer chest
- some battletower crashes should be gone now
- some end crashes should be gone
ADDED
- The Bumblezone 2.2.14
- the loved ones 1.1.0
- beeinfo
- origins:classes 1.1.0 (dependency for the new origins)
- wolves with armor 1.5.2
UPDATED
- transfer chest 1.1.2
- mcda 0.9.2
- mcdw 2.4.3
- battletowers 3.3.2
REMOVED
- Eldritch Mobs
- MESS - because it's a me... joke but serverside crash needs to be fixed first
- VISP - now for real
- Inmis, the backpack mod got a rewrite -> MAKE SURE TO EMPTY YOUR BACKPACKS INTO CHESTS BEFORE YOU UPDATE! BACKPACK CONTENT WILL BE WIPED!
- You can brew the experience of your XP Book into XP Bottles (100 experiences is taken for each bottles) 85-130% of the amount is effectively on the bottle, you brew it into mundane potions
- added a mailbox system (craft a transfer chest to access the global trade inventory)
- better console output after crashes
- added /trigger mercy command to singleplayer. Simply kills you if stuck somewhere until environment dmg gets fixed
- added "soothing lamp" -> prevents eldritch mobs from spawning
- added M.E.S.S -> a new way to manage your storage (this needs heavy testing, expect things to vanish and might be removed again if it lags servers)
- water creatures won't spawn as eldritch mobs anymore
- rare dynocaps dupe fixed
- fishing crates loottables fixed, also new loot available while fishing during a full moon: Astral Crate, Celestial Rod, and several new fun fish types!
- exception spam from lootbeams
- furnaces would not adjust to new stats in the config until they were broken and re-placed.
- minor fixes for missing recipes
- fixes ore gen when using the overworld_two leveltype
- golden steaks are now meat
- GoFish fish are now fish (they regenerate magic shield over time
UPDATED
- Jumploader 2.1.2
- Falling Tree 2.8.1
- XP Storage 1.3
- Inmis 2.0.1
- Dynocaps 1.6.12
- GoFish 1.1.0
- lootbeams 1.0.2
- fabric furnaces 1.3.3-1
- mcda 0.9.1
- overworld_two 1.0.4
- eldritch mobs 1.5.5
- goldensteak 1.0.2
ADDED
- Blame
- MESS
- Transfer Chest
REMOVED
- Visp due to crashes when opening the inventory
- items now show particle effects when lying on the floor based on their rarity!
- craft golden steaks! Some love for poor poor exiled players ;)
- fishing overhaul - get lootboxes, new items, ...
- new Questpage
- find cores of flight. Craft yourself some wings and take off!
- three new dimensions! Explore dims full of little planetoids filled with loot, reflecting original minecraft biomes!
- no more item conflicts - polymorph let's you browse through the recipes.
- dynocaps <-> Flan issue should be solved
- fixed some enchants
- fixed shear recipe conflict
UPDATED
- dynocaps 1.16.10
- mcdw 2.2.3
- mcda
- presence footsteps
ADDED
- winged
- polymorph
- Starrysky
- Golden Steak
- Go Fish
- Lootbeams
REMOVED
- Illuminations
- Crimson Moon
- collect dragonscales and craft new gear!
- new mobs
- new biomes
- new minecraft end content
- you can now edit signs
- once in a while the crimson moon rises to send out huge mob armies
- added 40+ new armors to the game, new mob drops and crafting recipes
- new enchantments!
- increased mob hp
- vit gives more hp but less regen
- will gives more ms but slightly less regen
- fix restoration to magic shield stat not working on spell effects
- jewelry is a lot more durable now
- you no longer drop weapons you're holding if you're not able to use it (you can use axes again!)
- some general perk and runeword balance
- tps issues should be resolved
- battle tower crash fixed
ADDED
- DragonLoot
- Edit Sign
- Mincraft Dungeons Armors
- Crimson moon (back for testing)
UPDATED
- Fabric API 0.28.1 -> 0.28.3
- Battletowers 3.3.1
- Minecraft Dungeons Weapons 2.2.0
- Age of Exile 1.7.7
- Crawl 0.8.1
- Backslot 1.1.8
- Repurposed Structures 1.7.3
- Better End 0.8.0 -> 0.8.2
- Item Flexer 1.0.2
- Flan 1.2.1
REMOVED (might be included again, right now these mods add ticks per second problems)
- mobs attempt parcour
- rocks
- hopper+
- added /trigger mercy - command that kills you with a 2 minute cooldown (ppl fell into the void and it took 10 minutes until they died)
- you can now teleport to REALLY GOOD friends
- mineshafts are now epic
- /flex now works with optional 1-9 Hotbar numbers!
- new creature, cute mushroom thingy
- fixed Piglin Beast spawn
UPDATED
- itemflexer 1.0.1
- AdventureZ 1.1.5
ADDED
- Better Mineshafts 1.0
- YungsAPI
- Heartbond 1.0.0
-
updated to Minecraft 1.16.4
-
new battletowers!
-
trees are falling again
-
use /flex to show your held item in chat!
-
gear droprate increased
-
currency droprate increased
-
added horse spawn egg recipe
-
disabled repurposed structures in the the end dimension
-
nerfed enderman farms
- fixed axes (-> rest of the gear fixes will follow soon) from getting Age of Exile stats
- fixed weapon belt and backslot size
ADDED
- added battletowers 3.2.0
- Item Flexer
- Sgod 1.0.0
- Falling Tree 2.7.0
- ItemFlexer 1.0.0
UPDATED
- better nether 5.0.3
- craft presence 1.7.5
- lithium 0.6.0
- Reauth 3.9.3
- rocks 1.2.1
- XP Storage 1.1.1
- Illuminations 1.2.6
- you can now place dynocaps in water and on grass
- Hopper+ should now be item-delete-free while using filters
ADDED
- Sgod 1.0.0 - keep gear and hotbar on death alternative, since AoE will get rid of this feature
UPDATED
- Better Hoppers (Hopper+) to 1.0.7
- Dynocaps to 1.6.9
- Added Exiled and Enderling Origin (more will come soon!)
- New Hoppers! Filters, upwards hoppers
- End portals to the overworld can be repaired now
- new enemies (Piglin Beast, Nightmare, Soul Reaper, The Eye, Shadow Walker)
- new structures
- new weapon: Shear Dagger! Also adjusted values for Minecraft Dungeons Weapons.
- Changed Growing Staff's material to iron
- Headshots won't trigger while shield blocking projectiles
- Geysers - Overworld geysers just boost you up, but Nether geysers will burn you.
- Adorn -> BYG support!
- added new questline "Something from Something"
- added recipes for: porkchop, chicken, beef, arrow, phantom membrane, spell reset potion (until fixed by AoE), egg, sheep spawn egg, cow spawn egg, pig spawn egg (reason: in later stages of the pack animals get rare around spawn -> very hard for new players to start on a running server. Also fixes food balance issues between enderling and exiled.)
- better boot up time
- increased gear drops
- increased Gem droprate
- increased Rune droprate
- anvils can't break anymore
- increased backslot scale (items on back are bigger)
- slightly increased eldritch spawn rate
- removed endermite from xp/loot
- nerfed cave spider xp/loot
- fixed a broken quest connection
- fixed backpack quest
- added some quests
- tons of little ones
- fixed Headshot mod version discrepancy
- fixed some structure generations in the end
ADDED:
- Hopper+ (upwards hoppers, filters ... testing! expecting issues) 1.0.6
- smooth boot (better boot performance) 1.2.2
- Craft Presence (show that you play AP directly in your discord status)
UPDATED:
- better end (0.6.2)
- AdventureZ (1.1.4)
- Mcdw (1.1.8)
- Headshot (1.0.6)
- Rocks! (1.2.0)
- Repurposed Structures (1.7.0)
- Adorn (1.12.1)
- Origins (0.4.4)
- added SP configs and the first Questpage for testing
- Backslot and Mcdw compatibility
- can dye alchemy bags now
Art of Alchemy:
- Improved Essentia panel scrolling behavior, mousewheel support
- Fixed Dissolution Chambers not rounding outputs stochastically (cobblestone now sometimes dissolves to essentia instead of never)
Balance:
- nerfed all slimes (xp gain)
- nerfed zombified pigling (xp gain) - normal piglins are untouched
- nerfed wither xp/lootgains
- reduced summoner spawn chance
- nerfed drowned xp and loot gain
- nerfed skeleton vanguards (to death, he he!)
- fixed Twitch launcher bug
- fixed an issue where backpacks could be placed inside other backpacks
- fixed 2 duping glitches
Updated: inmis, extraalchemy, backslot, artofalchemy