diff --git a/CHANGELOG.md b/CHANGELOG.md index 11a6849..5423471 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,7 +3,7 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). -## unreleased +## 0.11.0 - 2024-07-26 ### Added * Added support for outline rendering using the solidify modifier. * Added support for exporting outline data for wimdo exports. @@ -13,6 +13,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ### Fixed * Fixed an issue where models would fail to import if they exceeded Blender's limit of 8 UVs. UVs past the limit will be skipped. +* Fixed an issue where some wimdo models would not export properly due to incorrectly saving skeleton data. ## 0.10.0 - 2024-07-02 ### Added diff --git a/xenoblade_blender/__init__.py b/xenoblade_blender/__init__.py index a60080f..7108983 100644 --- a/xenoblade_blender/__init__.py +++ b/xenoblade_blender/__init__.py @@ -10,7 +10,7 @@ "name": "Xenoblade Blender", "description": "Import and export Xenoblade models, maps, and animations", "author": "ScanMountGoat (SMG)", - "version": (0, 10, 0), + "version": (0, 11, 0), "blender": (4, 1, 0), "location": "File > Import-Export", "warning": "",