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sprite.h
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sprite.h
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#ifndef __SPRITE_H
#define __SPRITE_H
#ifndef WIN32
#include "config.h"
#endif
/* one scanline of bitmap */
struct line
{
int len;
unsigned char *attr;
unsigned char *bmp;
};
/* one sprite animation position */
struct pos
{
int xo,yo;
int n;
struct line *lines;
};
/* sprite structure */
struct sprite
{
int n_positions; /* Number of defined positions */
struct pos *positions;
int n_steps;
unsigned short *steps;
};
/* load sprite from a file */
extern void load_sprite(char *,struct sprite *);
/* put sprite on given position */
#ifdef HAVE_INLINE
extern inline void
#else
extern void
#endif
put_sprite(int,int,struct pos *,unsigned char);
/* put image into given memory */
#ifdef HAVE_INLINE
extern inline void
#else
extern void
#endif
_put_sprite(int,int,unsigned char *,unsigned char *,int,int,struct pos *,unsigned char,unsigned char);
/* copy window of static map visible by player into screenbuffer */
/* accepts x and y coordinate of upper left corner of the window */
extern void show_window(int x,int y);
/* initalize sprites */
extern void init_sprites(void);
extern void shutdown_sprites(void);
extern void free_sprite(struct sprite *);
#endif