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Artifacts.cfg
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# Configuration file
baubles {
# If true, if Baubles is installed, the continuous effects of artifacts which can go in the
# Baubles slots will only work when the artifacts are in the slots.
B:"Artifacts must be equipped when Baubles installed?"=true
}
entities {
I:"Golem ID"=3
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# These settings dictate how item names are displayed.
##########################################################################################################
general {
B:Adjectives=true
B:Enchantments=true
B:Material=true
}
##########################################################################################################
# rendering
#--------------------------------------------------------------------------------------------------------#
# Determines some options on invisible blocks
##########################################################################################################
rendering {
# Set this to false to disable bounding boxes on invisible blocks.
# ALERT: without bounding boxes you will not be able to destroy them!
# This is only recommended for playing adventure maps.
B:BoundInvis=true
# Set this to true to render invisible blocks. Even when false, they will render in your inventory.
B:RenderInvis=false
# Set to false to disable rendering of item names on display pedesals
B:RenderNames=false
# Sets the rendering type for swords in arrow traps.
# Default is 'blade' which attempts to maintain the jaggy nature of the vanilla sword.
# 'blade_alt' uses a smaller texture, maintaining strait lines and mirroring the vanilla item as closely as possible.
# Additional textures can be created and set here as well, if desired, without replacing existing textures.
S:TrapSwordIcon=blade
# Sets the package the icons should be pulled from.
# Default is 'artifacts' which pulls the default icons.
# Not sure where this points otherwise.
S:TrapSwordPackage=artifacts
}
##########################################################################################################
# spawning
#--------------------------------------------------------------------------------------------------------#
# These settings alter the spawning rarity of artifacts in the various chests.
# Lower is rarer, higher is more common. By default pyramids and temples generate ~2 total.
# Cross-Mod Treasure String ('ProceeduralGeneration') is for inter-mod treasure gen.
##########################################################################################################
spawning {
I:Blacksmith=1
I:Dungeons=0
I:Mineshafts=0
I:Pyramids=4
I:Stronghold_Corridor=1
I:Stronghold_Crossing=3
I:Stronghold_Library=6
I:Temples=8
I:WizTowers=10
I:crossModTreasureString_ProceeduralGeneration=5
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# By default this mod alters worldgen slightly, adding more and different traps to
# pyramids, temples, and strongholds as well as quicksand 'lakes'.
# These may be disabled individually.
# To disable the towers, set their weights to 0.
##########################################################################################################
worldgen {
# Enables the blacklist for worldgen. If enabled, world gen objects will never generate in blacklisted dimensions.
# Blacklist will override whitelist. -1 and 1 (Nether and End) are always blacklisted.
B:"Dimension Blacklist Enable"=false
I:"Dimension Blacklist List" <
-1
1
>
# Enables the whitelist for worldgen. If enabled, world gen objects will only generate in whitelisted dimensions.
B:"Dimension Whitelist Enable"=false
I:"Dimension Whitelist List" <
0
>
I:"Large Wizard Tower (with anti-builders) Weight"=3
I:"Large Wizard Tower Ruins Weight"=3
I:"Medium Wizard Tower Ruins Weight"=4
I:"Medium Wizard Tower Weight"=4
B:"Mystcraft Libraries"=true
B:"Pyramids "=true
B:"Quicksand Pits"=true
# The lower the number, the more quicksand pits will generate. Minimum is 1.
I:"Quicksand Rarity"=60
I:"Small Wizard Tower Ruins Weight"=5
I:"Small Wizard Tower Weight"=5
B:"Strongholds "=true
B:"Temples "=true
B:"Use Antibuilders"=true
# The lower the number, the more wizard towers will generate. Minimum is 1.
I:"Wizard Tower Rarity"=30
}