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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTreeView>
#include <QStandardItemModel>
#include <QProcess>
#include <QJsonDocument>
#include <QJsonObject>
#include <QMap>
#include <QStandardItem>
#include <QLabel>
#include <QPixmap>
#include <QGraphicsPixmapItem>
#include <QDebug>
#include <QTableWidget>
#include "classes/player.h"
#include "worker.h"
#include "sceneimageviewer.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
void openPreferencesDialog();
void openAboutDialog();
~MainWindow();
public slots:
void updatePixmap(const QPixmap& pixmap);
void changeStackedWidget(int index);
void updateProgressBar(double progress);
void updateStatusLabel(QString msg);
private:
Ui::MainWindow *ui;
QStandardItemModel* model;
QThread* m_thread = nullptr;
Worker *m_worker;
void startPlotter();
void stopPlotter();
void populateReplayTreeView(QTreeView* replayTreeView, const QString& directoryPath);
void onTreeItemClicked(const QModelIndex& index);
void executeCommand(const QString& filePath);
void populateTeamTable(QTableWidget* table, const QList<Player>& players);
void setCustomFont(const QString &fontPath, QWidget *widget);
};
#endif // MAINWINDOW_H