From e058f1a83ba96a97063f920821fcbc53ebdcf879 Mon Sep 17 00:00:00 2001 From: LimblessVector Date: Mon, 1 Jul 2024 20:06:02 -0700 Subject: [PATCH] The REAL final README --- README.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 30f35aa..b0670b6 100644 --- a/README.md +++ b/README.md @@ -13,24 +13,24 @@ Release video: https://youtu.be/1yM2kJjyhZQ ## Main Changes -Unlocks and Story Pacing +### Unlocks and Story Pacing - Cutscenes are always skippable. - Last Story now unlocks after 3 Story endings, instead of all 10. - Expert Mode unlocks after beating Last Story, instead of requiring all A Ranks. Expert Mode now has a unique ending animation. You can also practice Expert levels in Select Mode by locking in a stage with the X button. -Missions +### Missions - Many missions are more forgiving, allowing you to miss a few enemies or objects instead of needing to find ALL of them. - Partner characters won't stop you with their "camera zoom" introductions when you first meet them. - Partner characters won't automatically swap your active mission if you manually "lock in" your desired mission, either via D-Pad or by the Pause Menu. D-Pad Up will reset back to automatic swapping. -Levels +### Levels - S Rank has been added to the Rank system. Good luck! - The Secret Door system was reworked into additional pathways instead of one-time bonuses. You can now find extra routes and secrets, even on your first playthrough. - The Secret Keys have been replaced with Red Rings, and have been shuffled around for many levels. - Many "forced waiting" sections, such as elevators, are faster than before, or are skippable if you're skilled enough. - In-game timing can be used for speedruns, as we apply the timing mechanisms from [ShadowSX](https://www.shadowspeedrun.com/ShadowSX/) -Player Actions +### Player Actions - Shadow is generally faster and more responsive. - Hold L to always perform a Jump Dash instead of a Homing Attack. This is useful if you don't want to target enemies while platforming. - You can toggle between Original and Reloaded melee weapon styles with the Z button. In Reloaded style, hold B to activate the weapon's hitbox, and hold B+L to perform rapid swings while running. You can also lock-in the weapon's hitbox by sliding while holding B. @@ -40,14 +40,14 @@ Player Actions - Air Saucers are much more mobile. Pressing A twice results in a downward spike instead of a double jump. - You can tap A to make cars and motorcycles accelerate much faster and maintain a higher top speed. You can dismount at any time. Press Y to brake. -Unused Content +### Unused Content - An inaccessible area in Lost Impact is now reachable. - Some unused dialogue was restored/added where appropriate. - “E.G.G.M.A.N. (Doc Robeatnix Mix)” was added to Lava Shelter's Egg Dealer fight. This was normally only played briefly during a cutscene. - "Who I Am", a planned track, was added to GUN Fortress Hero and Final Haunt Dark endings. - "Broken", a planned track, was added to Black Comet's endings. (Black Comet normally reused a GUN Fortress ending track.) -Visuals +### Visuals - Widescreen and 4:3 ratio options. - The bloom effect was reduced. - The palette of some similar-looking stages were changed to differentiate them. @@ -59,6 +59,9 @@ Visuals - The PS2 exclusive hand rig/animations for the Commander were fixed. - Chaos Emeralds have a darkened texture in all cutscenes. +## Changelog +[A human changelog history can be found here.](https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded/blob/master/workspace/changelog.pdf) + ## How to play / Setup ### ROM Validation @@ -120,9 +123,6 @@ Below are the expected results after patching your ISO with Reloaded v1.2. | RELOADED | e159740e | 7496bb93064e75b6346b4d4219e89fddaf35c1be | | RELOADED WIDESCREEN | 608b69c4 | 246329735cd79fd0fe187c61b94487e75c42f1b7 | -### Changelog -[A human changelog history can be found here.](https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded/blob/master/workspace/changelog.pdf) - # Credits ### Direct Contributions @@ -191,4 +191,4 @@ Below are the expected results after patching your ISO with Reloaded v1.2. And the Heroes & Shadow Hacking Central Discord community for their input, motivation, miscellaneous help, and friendship. We could never have gotten this far without all of you. <3 -[Click here to learn how to build from source (not recommended for most users)](https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded/blob/master/workspace) \ No newline at end of file +[Click here to learn how to build from source (not recommended for most users)](https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded/blob/master/workspace)