Retargeting Issues #342
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DrasticLemur
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Did you retarget by clicking on the anim blueprint and retargetting from
there? I originally did it this way since it grabs all animations and
retargets them also. The problem with doing it that way is the process gets
confused and doesnt copy the curves associated with the animations
correctly (the extra curves that ALS uses for hand/foot ik and walk gait
and all that) IT copies them all but names some of them incorrectly. I
solved this by retargetting the ABP into a specific directory, the grabbed
all anime from ALS content dir and retargetted them into another directory.
I then closed my game and copied the anims that I retargetted second over
the ones from the ABP, this seemed to work fine.
…On Wed, Jan 26, 2022 at 10:18 PM DrasticLemur ***@***.***> wrote:
Hello,
I recently retargeted the basic "animman" animation blueprint and its
corresponding animations to the default UE4 mannequin skeleton. However, I
am encountering a few issues I do not know how to solve. First, some
animations appear to have been sped up- when the character walks, its legs
move twice as fast while the character is going the same speed. I checked
the animations and they appeared to play at a normal play rate. I assume it
has something to do with the animation blueprint. If anyone has any
solutions, please help! I am at a loss of what to do, since the animation
blueprint is so complex to me. Thanks!
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Hello,
I recently retargeted the basic "animman" animation blueprint and its corresponding animations to the default UE4 mannequin skeleton. However, I am encountering a few issues I do not know how to solve. First, some animations appear to have been sped up- when the character walks, its legs move twice as fast while the character is going the same speed. I checked the animations and they appeared to play at a normal play rate. I assume it has something to do with the animation blueprint. If anyone has any solutions, please help! I am at a loss of what to do, since the animation blueprint is so complex to me. Thanks!
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