-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
282 lines (248 loc) · 9.21 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
'use strict';
// We use cryptographically strong PRNGs (crypto.getRandomBytes() on the server,
// window.crypto.getRandomValues() in the browser) when available. If these
// PRNGs fail, we fall back to the Alea PRNG, which is not cryptographically
// strong, and we seed it with various sources such as the date, Math.random,
// and window size on the client. When using crypto.getRandomValues(), our
// primitive is hexString(), from which we construct fraction(). When using
// window.crypto.getRandomValues() or alea, the primitive is fraction and we use
// that to construct hex string.
var isServer = typeof module !== 'undefined' && module.exports;
if (isServer) var nodeCrypto = require('crypto');
// see http://baagoe.org/en/wiki/Better_random_numbers_for_javascript
// for a full discussion and Alea implementation.
var Alea = function Alea() {
function Mash() {
var n = 0xefc8249d;
var mash = function mash(data) {
data = data.toString();
for (var i = 0; i < data.length; i++) {
n += data.charCodeAt(i);
var h = 0.02519603282416938 * n;
n = h >>> 0;
h -= n;
h *= n;
n = h >>> 0;
h -= n;
n += h * 0x100000000; // 2^32
}
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
};
mash.version = 'Mash 0.9';
return mash;
}
return function (args) {
var s0 = 0;
var s1 = 0;
var s2 = 0;
var c = 1;
if (args.length == 0) {
args = [+new Date()];
}
var mash = Mash();
s0 = mash(' ');
s1 = mash(' ');
s2 = mash(' ');
for (var i = 0; i < args.length; i++) {
s0 -= mash(args[i]);
if (s0 < 0) {
s0 += 1;
}
s1 -= mash(args[i]);
if (s1 < 0) {
s1 += 1;
}
s2 -= mash(args[i]);
if (s2 < 0) {
s2 += 1;
}
}
mash = null;
var random = function random() {
var t = 2091639 * s0 + c * 2.3283064365386963e-10; // 2^-32
s0 = s1;
s1 = s2;
return s2 = t - (c = t | 0);
};
random.uint32 = function () {
return random() * 0x100000000; // 2^32
};
random.fract53 = function () {
return random() + (random() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
};
random.version = 'Alea 0.9';
random.args = args;
return random;
}(Array.prototype.slice.call(arguments));
};
var UNMISTAKABLE_CHARS = "23456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijkmnopqrstuvwxyz";
var BASE64_CHARS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" + "0123456789-_";
// `type` is one of `RandomGenerator.Type` as defined below.
//
// options:
// - seeds: (required, only for RandomGenerator.Type.ALEA) an array
// whose items will be `toString`ed and used as the seed to the Alea
// algorithm
var RandomGenerator = function RandomGenerator(type, options) {
var self = this;
self.type = type;
if (!RandomGenerator.Type[type]) {
throw new Error("Unknown random generator type: " + type);
}
if (type === RandomGenerator.Type.ALEA) {
if (!options.seeds) {
throw new Error("No seeds were provided for Alea PRNG");
}
self.alea = Alea.apply(null, options.seeds);
}
};
// Types of PRNGs supported by the `RandomGenerator` class
RandomGenerator.Type = {
// Use Node's built-in `crypto.getRandomBytes` (cryptographically
// secure but not seedable, runs only on the server). Reverts to
// `crypto.getPseudoRandomBytes` in the extremely uncommon case that
// there isn't enough entropy yet
NODE_CRYPTO: "NODE_CRYPTO",
// Use non-IE browser's built-in `window.crypto.getRandomValues`
// (cryptographically secure but not seedable, runs only in the
// browser).
BROWSER_CRYPTO: "BROWSER_CRYPTO",
// Use the *fast*, seedaable and not cryptographically secure
// Alea algorithm
ALEA: "ALEA"
};
/**
* @name Random.fraction
* @summary Return a number between 0 and 1, like `Math.random`.
* @locus Anywhere
*/
RandomGenerator.prototype.fraction = function () {
var self = this;
if (self.type === RandomGenerator.Type.ALEA) {
return self.alea();
} else if (self.type === RandomGenerator.Type.NODE_CRYPTO) {
var numerator = parseInt(self.hexString(8), 16);
return numerator * 2.3283064365386963e-10; // 2^-32
} else if (self.type === RandomGenerator.Type.BROWSER_CRYPTO) {
var array = new Uint32Array(1);
window.crypto.getRandomValues(array);
return array[0] * 2.3283064365386963e-10; // 2^-32
} else {
throw new Error('Unknown random generator type: ' + self.type);
}
};
/**
* @name Random.hexString
* @summary Return a random string of `n` hexadecimal digits.
* @locus Anywhere
* @param {Number} n Length of the string
*/
RandomGenerator.prototype.hexString = function (digits) {
var self = this;
if (self.type === RandomGenerator.Type.NODE_CRYPTO) {
var numBytes = Math.ceil(digits / 2);
var bytes;
// Try to get cryptographically strong randomness. Fall back to
// non-cryptographically strong if not available.
try {
bytes = nodeCrypto.randomBytes(numBytes);
} catch (e) {
// XXX should re-throw any error except insufficient entropy
bytes = nodeCrypto.pseudoRandomBytes(numBytes);
}
var result = bytes.toString("hex");
// If the number of digits is odd, we'll have generated an extra 4 bits
// of randomness, so we need to trim the last digit.
return result.substring(0, digits);
} else {
return this._randomString(digits, "0123456789abcdef");
}
};
RandomGenerator.prototype._randomString = function (charsCount, alphabet) {
var self = this;
var digits = [];
for (var i = 0; i < charsCount; i++) {
digits[i] = self.choice(alphabet);
}
return digits.join("");
};
/**
* @name Random.id
* @summary Return a unique identifier, such as `"Jjwjg6gouWLXhMGKW"`, that is
* likely to be unique in the whole world.
* @locus Anywhere
* @param {Number} [n] Optional length of the identifier in characters
* (defaults to 17)
*/
RandomGenerator.prototype.id = function (charsCount) {
var self = this;
// 17 characters is around 96 bits of entropy, which is the amount of
// state in the Alea PRNG.
if (charsCount === undefined) charsCount = 17;
return self._randomString(charsCount, UNMISTAKABLE_CHARS);
};
/**
* @name Random.secret
* @summary Return a random string of printable characters with 6 bits of
* entropy per character. Use `Random.secret` for security-critical secrets
* that are intended for machine, rather than human, consumption.
* @locus Anywhere
* @param {Number} [n] Optional length of the secret string (defaults to 43
* characters, or 256 bits of entropy)
*/
RandomGenerator.prototype.secret = function (charsCount) {
var self = this;
// Default to 256 bits of entropy, or 43 characters at 6 bits per
// character.
if (charsCount === undefined) charsCount = 43;
return self._randomString(charsCount, BASE64_CHARS);
};
/**
* @name Random.choice
* @summary Return a random element of the given array or string.
* @locus Anywhere
* @param {Array|String} arrayOrString Array or string to choose from
*/
RandomGenerator.prototype.choice = function (arrayOrString) {
var index = Math.floor(this.fraction() * arrayOrString.length);
if (typeof arrayOrString === "string") return arrayOrString.substr(index, 1);else return arrayOrString[index];
};
// instantiate RNG. Heuristically collect entropy from various sources when a
// cryptographic PRNG isn't available.
// client sources
var height = typeof window !== 'undefined' && window.innerHeight || typeof document !== 'undefined' && document.documentElement && document.documentElement.clientHeight || typeof document !== 'undefined' && document.body && document.body.clientHeight || 1;
var width = typeof window !== 'undefined' && window.innerWidth || typeof document !== 'undefined' && document.documentElement && document.documentElement.clientWidth || typeof document !== 'undefined' && document.body && document.body.clientWidth || 1;
var agent = typeof navigator !== 'undefined' && navigator.userAgent || "";
function createAleaGeneratorWithGeneratedSeed() {
return new RandomGenerator(RandomGenerator.Type.ALEA, { seeds: [new Date(), height, width, agent, Math.random()] });
};
var Random;
if (isServer) {
Random = new RandomGenerator(RandomGenerator.Type.NODE_CRYPTO);
} else {
if (typeof window !== "undefined" && window.crypto && window.crypto.getRandomValues) {
Random = new RandomGenerator(RandomGenerator.Type.BROWSER_CRYPTO);
} else {
// On IE 10 and below, there's no browser crypto API
// available. Fall back to Alea
//
// XXX looks like at the moment, we use Alea in IE 11 as well,
// which has `window.msCrypto` instead of `window.crypto`.
Random = createAleaGeneratorWithGeneratedSeed();
}
}
// Create a non-cryptographically secure PRNG with a given seed (using
// the Alea algorithm)
Random.createWithSeeds = function () {
for (var _len = arguments.length, seeds = Array(_len), _key = 0; _key < _len; _key++) {
seeds[_key] = arguments[_key];
}
if (seeds.length === 0) {
throw new Error("No seeds were provided");
}
return new RandomGenerator(RandomGenerator.Type.ALEA, { seeds: seeds });
};
// Used like `Random`, but much faster and not cryptographically
// secure
Random.insecure = createAleaGeneratorWithGeneratedSeed();
module.exports.Random = Random;