From 5017848ad7938e8bd084c25c3954158f391e6ce5 Mon Sep 17 00:00:00 2001 From: ShenCiao <3294833183@qq.com> Date: Wed, 24 Jan 2024 17:02:09 +0800 Subject: [PATCH] Fix minor error --- docs/Basics/Vanilla/Vanilla.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Basics/Vanilla/Vanilla.mdx b/docs/Basics/Vanilla/Vanilla.mdx index 84d0b23..7e4de75 100644 --- a/docs/Basics/Vanilla/Vanilla.mdx +++ b/docs/Basics/Vanilla/Vanilla.mdx @@ -29,7 +29,7 @@ Then, discard the pixels in the four corners, as shown on the right. All is done | ![quad](./uni-quad.png) | ![quad](./uni-quad-capsule.png) | | :----------------------------: | :-----------------------------: | -| _Generate rectangle vertices _ | _Discard corners_ | +| _Generate rectangle vertices_ | _Discard corners_ | There are several possible ways to generate the rectangle vertices. The most elegant one is to use a geometry shader.