From 9e036350b488ba45feca7284b786a0f6b71a46a4 Mon Sep 17 00:00:00 2001 From: ShenCiao <3294833183@qq.com> Date: Thu, 21 Dec 2023 13:27:43 +0800 Subject: [PATCH] Fix author error --- docs/Airbrush/Airbrush.mdx | 6 +++--- docs/Introduction/Introduction.mdx | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/Airbrush/Airbrush.mdx b/docs/Airbrush/Airbrush.mdx index 707f062..e6d6fea 100644 --- a/docs/Airbrush/Airbrush.mdx +++ b/docs/Airbrush/Airbrush.mdx @@ -16,8 +16,8 @@ If you've learned the previous chapter, rendering an airbrush is nothing more th ![toairbrush0](to-air0.gif) ![toairbrush1](to-air1.gif) -When artists draw illustrations or animations, airbrush has special uses. -It is commonly used for coloring, shading, or highlighting, while other brushes are typically used for drawing outlines. +When artists draw illustrations or animations, airbrush has special usages like coloring, shading, or highlighting an illustration, +while other brushes are typically used for drawing outlines. ![shade](shade-highlight.gif) @@ -70,7 +70,7 @@ But the dot is transparent, and we need to know the alpha value associated with ## Special Alpha Density To get a clearer comprehension of the theory, let's examine a special case. -Consider the alpha density value to be a point with a constant value, +Consider the alpha density value is a constant, indicating that a stamp stroke's footprint is a consistently transparent dot, defined by the function $$ \alpha_s(d) = diff --git a/docs/Introduction/Introduction.mdx b/docs/Introduction/Introduction.mdx index f2be168..c1df16d 100644 --- a/docs/Introduction/Introduction.mdx +++ b/docs/Introduction/Introduction.mdx @@ -36,7 +36,8 @@ When hovering your mouse on the canvas you can: This tutorial series will teach you how to use the modern GPU graphics pipeline to render brush strokes, commonly seen with a paint tool in graphics design software like Photoshop. The contents mainly come from my research work [Ciallo: The next generation vector paint program][Ciallo], -and a textbook "Image and Video-Based Artistic Stylisation" by Stephen DiVerdi, which introduce brush stroke rendering in its second chapter. +and a textbook "Image and Video-Based Artistic Stylisation" edited by Paul Rosin, John Collomosse. +The book introduces brush stroke rendering in its second chapter, authored by Stephen DiVerdi. Since there will be more research work on GPU brush stroke rendering, I will continuously update this tutorial series to teach you related techniques in (potentially) influential research works.