diff --git a/docs/Basics/Vanilla/Vanilla.mdx b/docs/Basics/Vanilla/Vanilla.mdx index 7e4de75..fee788d 100644 --- a/docs/Basics/Vanilla/Vanilla.mdx +++ b/docs/Basics/Vanilla/Vanilla.mdx @@ -127,7 +127,7 @@ Joint areas are doubly colored. We need to adjust joints' pixels opacity (alpha value) to get the target opacity of bone. Label joint alpha $\Alpha_j$ and bone alpha $\Alpha_b$. Since rgb values from previous and next edge are the same, we can apply alpha compositing formula: -$\Alpha_b = \Alpha_j + \Alpha_j * (1 - \Alpha_j)$, and solve and joint opacity +$\Alpha_b = \Alpha_j + \Alpha_j(1 - \Alpha_j)$, and solve and joint opacity $$ \Alpha_j = 1 - \sqrt{1 - \Alpha_b} $$