From c72abad4fd9dd896e6a07d919e4204c4f57975b0 Mon Sep 17 00:00:00 2001 From: Zhongyue GUAN <79921457+AliceZhongyueGUAN@users.noreply.github.com> Date: Tue, 23 Jan 2024 22:57:09 +0800 Subject: [PATCH] minor revision --- docs/Basics/Vanilla/Vanilla.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Basics/Vanilla/Vanilla.mdx b/docs/Basics/Vanilla/Vanilla.mdx index 84d0b23..0debf60 100644 --- a/docs/Basics/Vanilla/Vanilla.mdx +++ b/docs/Basics/Vanilla/Vanilla.mdx @@ -127,7 +127,7 @@ Joint areas are doubly colored. We need to adjust joints' pixels opacity (alpha value) to get the target opacity of bone. Label joint alpha $\Alpha_j$ and bone alpha $\Alpha_b$. Since rgb values from previous and next edge are the same, we can apply alpha compositing formula: -$\Alpha_b = \Alpha_j + \Alpha_j * (1 - \Alpha_j)$, and solve and joint opacity +$\Alpha_b = \Alpha_j + \Alpha_j(1 - \Alpha_j)$, and solve and joint opacity $$ \Alpha_j = 1 - \sqrt{1 - \Alpha_b} $$