From c1e569cb178d9774b1a0f423c1bbb7274f659497 Mon Sep 17 00:00:00 2001 From: Zhongyue GUAN <79921457+AliceZhongyueGUAN@users.noreply.github.com> Date: Fri, 14 Jun 2024 14:57:19 +0800 Subject: [PATCH] Update SIGGRAPH 2024 Content in Introduction.mdx --- docs/Introduction/Introduction.mdx | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/docs/Introduction/Introduction.mdx b/docs/Introduction/Introduction.mdx index dfa50f7..59b9b50 100644 --- a/docs/Introduction/Introduction.mdx +++ b/docs/Introduction/Introduction.mdx @@ -35,7 +35,7 @@ When hovering your mouse on the canvas you can: This tutorial series will teach you how to use the modern GPU graphics pipeline to render brush strokes, commonly seen with a paint tool in graphics design software like Photoshop. -The contents mainly come from my research work [Ciallo: The next generation vector paint program][Ciallo], +The contents mainly come from my research work [Ciallo][Ciallo], and the second chapter of the textbook "Image and Video-Based Artistic Stylisation" edited by Paul Rosin, John Collomosse. The chapter introduces classical stroke rendering methods, authored by Stephen DiVerdi. Since there will be more research work on GPU brush stroke rendering, @@ -94,7 +94,22 @@ Feel free to skip them. ## Citation - +SIGGRAPH 2024 Technical Paper (Conference Track) +``` +@inproceedings{Ciallo2024, + author = {Shen Ciao and Zhongyue Guan and Qianxi Liu and Li-Yi Wei and Zeyu Wang}, + title = {{Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes}}, + booktitle = {Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24 (SIGGRAPH Conference Papers '24)}, + year = {2024}, + date = {2024-07-27/2024-08-01}, + venue = {Denver, CO, USA}, + publisher = {ACM}, + address = {New York, NY, USA}, + pages = {1--11}, + doi = {10.1145/3641519.3657418}, + url = {https://doi.org/10.1145/3641519.3657418} +``` +SIGGRAPH 2023 Talk ``` @inproceedings{Ciallo2023, author = {Ciao, Shen and Wei, Li-Yi},