This README provides an explanation of a simple assembly program that demonstrates hardware interactions between switches and LEDs on a simulated device.
The provided assembly code snippet performs direct memory access to interact with hardware components, specifically LEDs and switches. Here's a line-by-line breakdown:
-
.equ SWITCH, 0xff200040
: This line sets up an alias namedSWITCH
for the memory address0xff200040
, which corresponds to the switches in the simulator. -
.equ LED, 0xff200000
: Similarly,LED
is set as an alias for the memory address0xff200000
, representing the LEDs in the simulator. -
.global _start
: This directive indicates that_start
is a global label, which is where program execution begins. -
_start:
: The entry point of the program. -
LDR R0,=SWITCH
: Load the address ofSWITCH
into register R0. -
LDR R1,[R0]
: Load the value from the address contained in R0 (the state of switches) into register R1. -
LDR R0,=LED
: Load the address ofLED
into register R0. -
STR R1,[R0]
: Store the value from register R1 into the address contained in R0 (which will update the state of LEDs).
When this code is executed:
- The current state of switches (on/off) is read into register R1.
- The same state is then written to LEDs, causing them to reflect the state of switches.
In essence, flipping a switch will turn on/off its corresponding LED.
The image shows a simulator interface divided into two sections: "LEDs" and "Switches". Each section has its own set of addresses that correspond to physical components on an actual device.
- LEDs: The indicators are at address
0xff200000
. In this example, three LEDs are lit, indicating that their corresponding switches are turned on. - Switches: Located at address
0xff200040
, several switches are in the 'on' position as indicated by checkmarks.
This visual representation helps understand how the code manipulates these components through memory-mapped I/O addresses.