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index.js
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index.js
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector("#btn");
let msg = document.querySelector(".msg-container");
let newGameBtn = document.querySelector("#newbtn");
let turnO = true; //playerX , playerO
const winPatterns = [
[0, 1, 2],
[0, 3, 6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8],
];
const resetGame = () => {
turnO = true;
enableBoxes();
msg.classList.add("hide");
};
boxes.forEach((box) => {
box.addEventListener("click", () => {
if (turnO === true) {
box.innerText = "O";
box.style.color = "blue";
turnO = false;
} else {
box.innerText = "X";
box.style.color = "brown";
turnO = true;
}
box.disabled = true;
checkWinner();
});
});
const disableBoxes = () => {
for (let box of boxes) {
box.disabled = true;
}
};
const enableBoxes = () => {
for (let box of boxes) {
box.disabled = false;
box.innerText = "";
}
};
const showWinner = (winner) => {
msg.innerText = `Congratulations ,Winner is ${winner}`;
msg.classList.remove("hide");
disableBoxes();
};
const isTie = () => {
for (let box of boxes) {
if (box.innerText === "") {
return false;
}
}
return true;
};
const checkWinner = () => {
let winnerFound = false;
for (pattern of winPatterns) {
// console.log(pattern[0] , pattern[1], pattern[2]);
// console.log(boxes[pattern[0]].innerText , boxes[pattern[1]].innerText, boxes[pattern[2]].innerText);
let pos1val = boxes[pattern[0]].innerText;
let pos2val = boxes[pattern[1]].innerText;
let pos3val = boxes[pattern[2]].innerText;
if (pos1val !== "" && pos2val !== "" && pos3val !== "") {
if (pos1val === pos2val && pos2val === pos3val) {
showWinner(pos1val);
winnerFound = true;
}
}
}
if (!winnerFound && isTie()) {
msg.innerText = "It's a Tie!";
msg.classList.remove("hide");
disableBoxes();
}
};
resetBtn.addEventListener("click", resetGame);
newGameBtn.addEventListener("click", resetGame);