From 4fed5c1f8f1b355a9d2438a0c161a4683de99b82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kriszti=C3=A1n=20Fekete?= <49228974+donCalculator@users.noreply.github.com> Date: Mon, 12 Jun 2023 14:41:06 +0200 Subject: [PATCH] adding 31 to EngineNetworkCustomVersion.h --- src/Unreal.Core/Models/Enums/EngineNetworkVersionHistory.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Unreal.Core/Models/Enums/EngineNetworkVersionHistory.cs b/src/Unreal.Core/Models/Enums/EngineNetworkVersionHistory.cs index b4cd62e..2d16a71 100644 --- a/src/Unreal.Core/Models/Enums/EngineNetworkVersionHistory.cs +++ b/src/Unreal.Core/Models/Enums/EngineNetworkVersionHistory.cs @@ -35,6 +35,7 @@ public enum EngineNetworkVersionHistory HISTORY_RUNTIME_FEATURES_COMPATIBILITY = 28, // Bump version to add network runtime feature compatibility test to handshake (hello/upgrade) control messages HISTORY_SOFTOBJECTPTR_NETGUIDS = 29, // Bump version to support replicating SoftObjectPtrs by NetGuid instead of raw strings. HISTORY_SUBOBJECT_DESTROY_FLAG = 30, // Bump version to support subobject destruction message flags + HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE = 31, // Bump version to support AGameStateBase::ReplicatedWorldTimeSeconds as double instead of float. HISTORY_ENGINENETVERSION_PLUS_ONE, LATEST = HISTORY_ENGINENETVERSION_PLUS_ONE - 1,