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feature/net6.0 #minor (#49)
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* add .editorconfig, format files

* update changelog
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Shiqan authored Sep 10, 2023
1 parent f74a41e commit 9a0d60b
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4 changes: 2 additions & 2 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -18,10 +18,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup .NET 5
- name: Setup .NET 6
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.x
dotnet-version: 6.x
- name: Build
run: dotnet build ./src/FortniteReplayDecompressor.sln --configuration Debug
- name: Test
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4 changes: 2 additions & 2 deletions .github/workflows/publish.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Setup .NET 5
- name: Setup .NET 6
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.x
dotnet-version: 6.x
- name: Build
run: dotnet build ./src/FortniteReplayDecompressor.sln --configuration Release
- name: Test
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25 changes: 24 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -5,11 +5,34 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
- .net 6 and C# 10
- More changes and improvements by [SL-x-TnT](https://github.com/SL-x-TnT)
- Interfaces to support proper DI
- Register types to be parsed with DI

## [2.1.0] - 2022-09-19
### Changed
- support .net6

## [2.0.8] - 2022-09-19
### Changed
- adding support for v26.00

## [2.0.7] - 2022-09-19
### Changed
- add HISTORY_GAMESTATE_REPLCIATED_TIME_AS_DOUBLE (by [chrisai-dev](https://github.com/chrisai-dev))

## [2.0.6] - 2022-09-19
### Changed
- adding support for v25.00

## [2.0.5] - 2022-09-19
### Changed
- support new network version

## [2.0.4] - 2022-09-19
### Changed
- fix issue in Oodle decompress (by [SL-x-TnT](https://github.com/SL-x-TnT))

## [2.0.3] - 2022-09-19
### Changed
- Fix new Large World Vectors in new Fortnite season (thanks to [bassner](https://github.com/bassner/) and [xNocken](https://github.com/xNocken/))
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219 changes: 219 additions & 0 deletions src/.editorconfig
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@@ -0,0 +1,219 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true

# C# files
[*.cs]

#### Core EditorConfig Options ####

# Indentation and spacing
indent_size = 4
indent_style = space
tab_width = 4

# New line preferences
end_of_line = crlf
insert_final_newline = false

#### .NET Coding Conventions ####

# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
file_header_template = unset

# this. and Me. preferences
dotnet_style_qualification_for_event = false
dotnet_style_qualification_for_field = false
dotnet_style_qualification_for_method = false
dotnet_style_qualification_for_property = false

# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true
dotnet_style_predefined_type_for_member_access = true

# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity

# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members

# Expression-level preferences
dotnet_style_coalesce_expression = true
dotnet_style_collection_initializer = true
dotnet_style_explicit_tuple_names = true
dotnet_style_namespace_match_folder = true
dotnet_style_null_propagation = true
dotnet_style_object_initializer = true
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true
dotnet_style_prefer_compound_assignment = true
dotnet_style_prefer_conditional_expression_over_assignment = true
dotnet_style_prefer_conditional_expression_over_return = true
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = true
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
dotnet_style_prefer_simplified_boolean_expressions = true
dotnet_style_prefer_simplified_interpolation = true

# Field preferences
dotnet_style_readonly_field = true

# Parameter preferences
dotnet_code_quality_unused_parameters = all

# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = none

# New line preferences
dotnet_style_allow_multiple_blank_lines_experimental = true
dotnet_style_allow_statement_immediately_after_block_experimental = true

#### C# Coding Conventions ####

# var preferences
csharp_style_var_elsewhere =true:silent
csharp_style_var_for_built_in_types = true
csharp_style_var_when_type_is_apparent = true

# Expression-bodied members
csharp_style_expression_bodied_accessors = true
csharp_style_expression_bodied_constructors = false
csharp_style_expression_bodied_indexers = true
csharp_style_expression_bodied_lambdas = true
csharp_style_expression_bodied_local_functions = false
csharp_style_expression_bodied_methods = true
csharp_style_expression_bodied_operators = true
csharp_style_expression_bodied_properties =true:suggestion

# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true
csharp_style_pattern_matching_over_is_with_cast_check = true
csharp_style_prefer_not_pattern = true
csharp_style_prefer_pattern_matching = true
csharp_style_prefer_switch_expression = true

# Null-checking preferences
csharp_style_conditional_delegate_call = true

# Modifier preferences
csharp_prefer_static_local_function = true
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async

# Code-block preferences
csharp_prefer_braces = true
csharp_prefer_simple_using_statement = true
csharp_style_namespace_declarations = file_scoped

# Expression-level preferences
csharp_prefer_simple_default_expression = true
csharp_style_deconstructed_variable_declaration = true
csharp_style_implicit_object_creation_when_type_is_apparent = true
csharp_style_inlined_variable_declaration = true
csharp_style_pattern_local_over_anonymous_function = true
csharp_style_prefer_index_operator = true
csharp_style_prefer_null_check_over_type_check = true
csharp_style_prefer_range_operator = true
csharp_style_throw_expression = true
csharp_style_unused_value_assignment_preference = discard_variable
csharp_style_unused_value_expression_statement_preference = discard_variable

# 'using' directive preferences
csharp_using_directive_placement = outside_namespace

# New line preferences
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
csharp_style_allow_embedded_statements_on_same_line_experimental = true

#### C# Formatting Rules ####

# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true

# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true

# Space preferences
csharp_space_after_cast = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false

# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true

#### Naming styles ####

# Naming rules

dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i

dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case

dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case

# Symbol specifications

dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =

dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =

dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =

# Naming styles

dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case

dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
70 changes: 33 additions & 37 deletions src/BenchmarkReader/BenchmarkBinaryReader.cs
Original file line number Diff line number Diff line change
@@ -1,48 +1,44 @@
using BenchmarkDotNet.Attributes;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Unreal.Core;

namespace BenchmarkReader
namespace BenchmarkReader;

[MemoryDiagnoser]
public class BenchmarkBinaryReader
{
[MemoryDiagnoser]
public class BenchmarkBinaryReader
{
private readonly Unreal.Core.BinaryReader Reader;
private readonly Unreal.Core.BinaryReader Reader;

public BenchmarkBinaryReader()
{
Random rnd = new();
Byte[] b = new Byte[1000];
rnd.NextBytes(b);
var ms = new MemoryStream(b);
Reader = new Unreal.Core.BinaryReader(ms);
}
public BenchmarkBinaryReader()
{
Random rnd = new();
var b = new byte[1000];
rnd.NextBytes(b);
var ms = new MemoryStream(b);
Reader = new Unreal.Core.BinaryReader(ms);
}

[Benchmark]
public void ReadByte()
{
Reader.Seek(0);
Reader.ReadByte();
}
[Benchmark]
public void ReadByte()
{
Reader.Seek(0);
Reader.ReadByte();
}

[Benchmark]
public void ReadBytes()
{
Reader.Seek(0);
Reader.ReadBytes(5);
}
[Benchmark]
public void ReadBytes()
{
Reader.Seek(0);
Reader.ReadBytes(5);
}

[Benchmark]
public void BinaryReader()
{
Random rnd = new();
Byte[] b = new Byte[1000];
rnd.NextBytes(b);
using var ms = new MemoryStream(b);
var reader = new Unreal.Core.BinaryReader(ms);
}
[Benchmark]
public void BinaryReader()
{
Random rnd = new();
var b = new byte[1000];
rnd.NextBytes(b);
using var ms = new MemoryStream(b);
var reader = new Unreal.Core.BinaryReader(ms);
}
}
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