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I/O to make game more engaging #519

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johnanvik opened this issue Nov 13, 2019 · 4 comments
Open

I/O to make game more engaging #519

johnanvik opened this issue Nov 13, 2019 · 4 comments
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discussion Discussion requested or required before resolving. low priority research
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@johnanvik
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(This is an observation from Tareque from his assessment of PW during his independent studies)

Currently the instructions cards are "counter" cards. To make the game more engaging, these could be changed into some form of I/O card to the "program" does something.

@johnanvik johnanvik added this to the Backburner milestone May 4, 2020
@johnanvik
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@maimoona-bashir - There may be a thesis topic here.

@johnanvik johnanvik added the discussion Discussion requested or required before resolving. label Jun 30, 2020
@johnanvik
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I'm curious what others think about this. Is this feasible? Or wanted?

It feels a little gimmicky to me (play a card and some animation plays) or maybe too juvenile? With the more recent changes, like the refinement of Malware and Hack, is this really needed? @hastar07, what do you think as this was your comment.

@hastar07
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Well, the instruction card can be set into two cards:
The original Instruction can be named as "Statement" card, which will serve the purpose of a statement in a program,
&
There can be an I/O card, in the I/O card player will insert his/her name; and it will named the stack after the player name. Currently, the player has to type the name initially.
End of the game the I/O card will show the wining or losing message; like "abc win!!!"

@johnanvik
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As this doesn't fit with the direction of PW for Summer 2020, I've removed it from the Project board until a final decision is made.

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