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Автоматическая компиляция чейнджлогов [ci skip]
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SierraHelper committed Oct 12, 2023
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20 changes: 20 additions & 0 deletions html/changelog.html
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Expand Up @@ -28,6 +28,26 @@ <h2>Sierra SS13</h2>
-->
<div class="changelog">

<h2 class="date">12.10 - 2023</h2>
<h3 class="author">Обновления Mucker:</h3>
<div class="changes bgimages16">
<div class="log bugfix">Spiderlings should now grow properly while in your limbs, and eventually pop out.</div>
</div>
<h3 class="author">Обновления PurplePineapple, [skull132](https://github.com/skull132), Azlan, Ryan0602:</h3>
<div class="changes bgimages16">
<div class="log rscadd">Three new hardsuits for the "Operative" mode; a Sol hardsuit, an ICCG hardsuit, and a Corporate hardsuit.</div>
<div class="log tweak">The new hardsuits, a subtype of the Merc hardsuit, and the original ninja suit for 5 total options for a Ninja.</div>
<div class="log rscadd">Leg actuator module using some code from [skull132](https://github.com/skull132) on Aurorastation13 for the Corporate RIG</div>
<div class="log rscadd">Personal shield module for the SCG RIG</div>
<div class="log rscadd">A mounted 7mm minigun module for the ICCG RIG</div>
<div class="log rscadd">A separate minigun usable on its own. Adminspawn only for now.</div>
<div class="log tweak">Cloak and Telportation now use twice as much energy as before.</div>
<div class="log tweak">Hardsuit mounted weaponry has been separated into ballistic and energy subtypes.</div>
<div class="log rscadd">A new Operative starting map made by Ryan0602 with tools, medical supplies, and one random large weapon on each side.</div>
<div class="log tweak">Ninja now requires 10 active players. The minimum number of Operatives is a minimum of 1, but now it's possible to have 2 as a maximum.</div>
<div class="log rscdel">Removes mentions of the Spider-Clan from antagonist objectives. They are no longer only literal ninjas.</div>
</div>

<h2 class="date">11.10 - 2023</h2>
<h3 class="author">Обновления SierraKomodo:</h3>
<div class="changes bgimages16">
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23 changes: 23 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -21978,3 +21978,26 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY sierra_genchangelog.p
hit by an effect that increases your confusion, it can still extend this time
- This change only prevents the total stack from exceeding 30 seconds if you're
being spammed by something.
2023-10-12:
Mucker:
- bugfix: Spiderlings should now grow properly while in your limbs, and eventually
pop out.
PurplePineapple, [skull132](https://github.com/skull132), Azlan, Ryan0602:
- rscadd: Three new hardsuits for the "Operative" mode; a Sol hardsuit, an ICCG
hardsuit, and a Corporate hardsuit.
- tweak: The new hardsuits, a subtype of the Merc hardsuit, and the original ninja
suit for 5 total options for a Ninja.
- rscadd: Leg actuator module using some code from [skull132](https://github.com/skull132)
on Aurorastation13 for the Corporate RIG
- rscadd: Personal shield module for the SCG RIG
- rscadd: A mounted 7mm minigun module for the ICCG RIG
- rscadd: A separate minigun usable on its own. Adminspawn only for now.
- tweak: Cloak and Telportation now use twice as much energy as before.
- tweak: Hardsuit mounted weaponry has been separated into ballistic and energy
subtypes.
- rscadd: A new Operative starting map made by Ryan0602 with tools, medical supplies,
and one random large weapon on each side.
- tweak: Ninja now requires 10 active players. The minimum number of Operatives
is a minimum of 1, but now it's possible to have 2 as a maximum.
- rscdel: Removes mentions of the Spider-Clan from antagonist objectives. They are
no longer only literal ninjas.
21 changes: 0 additions & 21 deletions html/changelogs/AutoChangeLog-sierra-pr-1125.yml

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5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-sierra-pr-1127.yml

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