From 8aa73b560aa1cb8327673dbb2a27133db80a6d0a Mon Sep 17 00:00:00 2001 From: Sierra Helper <125094432+SierraHelper@users.noreply.github.com> Date: Fri, 20 Dec 2024 15:59:52 +0300 Subject: [PATCH] [MIRROR] Fix laser cannons not having a sprite in DMM editors (#2963) Co-authored-by: SierraKomodo <11140088+SierraKomodo@users.noreply.github.com> Co-authored-by: Lexanx <61974560+Lexanx@users.noreply.github.com> --- code/modules/projectiles/guns/energy/laser.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 5923dae8043d4..065d330531f37 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -78,7 +78,8 @@ /obj/item/gun/energy/lasercannon name = "laser cannon" desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" - icon_state = "lasercannon" + icon_state = "lasercannon100" + modifystate = "lasercannon" icon = 'icons/obj/guns/laser_cannon.dmi' item_state = null origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)