diff --git a/html/changelog.html b/html/changelog.html index 96b64d17d7bc0..1f578d21f13a6 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -261,43 +261,6 @@

Обновления LordNest:

Сделал новые эмоуты (портировал с Пары) ящерам
Портировал звуки Нелли для ящеров
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24.01 - 2024

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Обновления Mucker:

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Robots can no longer roll traitor.
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Fixed shuttle docking issue.
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Fixed projector slides requiring you to be next to them to properly examine what they're projecting.
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Обновления Sbotkin:

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NTNet IDs are randomized on the mapped NTNet devices.
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Обновления Slywater:

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Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
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Killed innocent kittens.
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Zombies can pry open emergency shutters.
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Zombies can no longer delete machinery like shuttle consoles.
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Infected NPCs have clothes once again.
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Monkey-like alien fauna can be infected with black goo.
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Black goo infection now preserves hair.
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Re-instated post-mortem infection (with a lower chance of exposure).
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Nerfed zombie knock-down chance.
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Nerfed zombie brute & burn resistance.
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Decreased overall bite infection chance.
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Increased zombie attack speed.
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Increased the likelihood for zombies to break out of grabs.
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Reduces dialysis effectiveness for removing black goo.
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Removed the hulk mutation.
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Ghosted players can now possess zombie NPCs, either by dragging their ghost onto them, or by clicking "Join as Zombie" in the Ghost tab.
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Обновления emmanuelbassil:

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Using a sharp tool to engrave graffiti on floors/walls now properly leaves fingerprints.
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Doors with exposed wires no longer open when trying to access wires with empty hand.
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Attacking simulated turfs and objects with punches now have the same behavior. Any turf or non-item object with a healthbar can be attacked; if minimum damage threshold is not reached will damage your hand.
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Icons by Icons8