diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index c37872d18e4b0..5923dae8043d4 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -137,14 +137,14 @@ item_state = "laser" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4) projectile_type = /obj/item/projectile/beam/sniper - one_hand_penalty = 5 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand. + one_hand_penalty = 8 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand. slot_flags = SLOT_BACK charge_cost = 40 max_shots = 8 - fire_delay = 35 + fire_delay = 30 force = 10 w_class = ITEM_SIZE_HUGE - accuracy = -2 //shooting at the hip + accuracy = -4 //shooting at the hip scoped_accuracy = 9 scope_zoom = 2 wielded_item_state = "gun_wielded" diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 3cf5d2d2c4d94..dbea958413f73 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -223,8 +223,9 @@ name = "sniper beam" icon_state = "xray" fire_sound = 'sound/weapons/marauder.ogg' - damage = 35 + damage = 60 armor_penetration = 10 + distance_falloff = 0.5 damage_falloff_list = null muzzle_type = /obj/projectile/laser/xray/muzzle