diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index bc68c9506de60..98d299dcc5968 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -1,41 +1,72 @@ +<<<<<<< ours /* CONTAINS: RSF */ +======= +>>>>>>> theirs /obj/item/rsf name = "rapid service fabricator" desc = "A device used to rapidly deploy service items." icon = 'icons/obj/tools/rcd.dmi' icon_state = "rcd" +<<<<<<< ours opacity = 0 density = FALSE anchored = FALSE var/stored_matter = 30 var/mode = 1 w_class = ITEM_SIZE_NORMAL +======= + + var/const/MODE_CIGARETTE = "Cigarette" + var/const/MODE_GLASS = "Drinking Glass" + var/const/MODE_PAPER = "Paper" + var/const/MODE_PEN = "Pen" + var/const/MODE_DICE = "Dice Pack" +>>>>>>> theirs + + /// The current mode of the RSF. One of the MODE_* constants. + var/mode = MODE_CIGARETTE + + /// The maximum amount of matter the RSF can hold when not a robot RSF. + var/max_stored_matter = 30 + + /// The current amount of matter the RSF holds. + var/stored_matter + + +/obj/item/rsf/Initialize() + . = ..() + stored_matter = max_stored_matter + /obj/item/rsf/examine(mob/user, distance) . = ..() - if(distance <= 0) - to_chat(user, "It currently holds [stored_matter]/30 fabrication-units.") + if (distance <= 0) + to_chat(user, "It currently holds [stored_matter]/[max_stored_matter] fabrication units.") -/obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob) - ..() - if (istype(W, /obj/item/rcd_ammo)) - if ((stored_matter + 10) > 30) +/obj/item/rsf/attackby(obj/item/item, mob/living/user) + if (istype(item, /obj/item/rcd_ammo)) + var/obj/item/rcd_ammo/ammo = item + if (stored_matter >= max_stored_matter) to_chat(user, "The RSF can't hold any more matter.") - return - - qdel(W) + return TRUE + var/use_amount = min(ammo.remaining, max_stored_matter - stored_matter) + stored_matter += use_amount + ammo.remaining -= use_amount + if (ammo.remaining <= 0) + qdel(ammo) + playsound(loc, 'sound/machines/click.ogg', 10, TRUE) + to_chat(user, "The RSF now holds [stored_matter]/[max_stored_matter] fabrication units.") + return TRUE + return ..() - stored_matter += 10 - playsound(src.loc, 'sound/machines/click.ogg', 10, 1) - to_chat(user, "The RSF now holds [stored_matter]/30 fabrication-units.") - return +<<<<<<< ours /obj/item/rsf/attack_self(mob/user as mob) playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) if (mode == 1) @@ -69,13 +100,32 @@ RSF if(stored_matter <= 0) to_chat(user, SPAN_WARNING("\The [src] is empty!")) return TRUE +======= +/obj/item/rsf/attack_self(mob/living/user) + var/list/options = list() + options[MODE_CIGARETTE] = mutable_appearance('icons/screen/radial.dmi', "cigarette") + options[MODE_GLASS] = mutable_appearance('icons/screen/radial.dmi', "glass") + options[MODE_PAPER] = mutable_appearance('icons/screen/radial.dmi', "paper") + options[MODE_PEN] = mutable_appearance('icons/screen/radial.dmi', "pen") + options[MODE_DICE] = mutable_appearance('icons/screen/radial.dmi', "dicebag") + var/choice = show_radial_menu(user, user, options, require_near = TRUE, radius = 42, tooltips = TRUE, check_locs = list(src)) + if (!choice || !user.use_sanity_check(src)) + return + mode = choice + to_chat(user, SPAN_NOTICE("Changed dispending mode to \the [choice].")) + playsound(loc, 'sound/effects/pop.ogg', 50, FALSE) - if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor)) - return FALSE +>>>>>>> theirs - playsound(src.loc, 'sound/machines/click.ogg', 10, 1) - var/used_energy = 0 +/obj/item/rsf/use_before(atom/target, mob/living/user, list/click_parameters) + if (!istype(target, /obj/structure/table) && !istype(target, /turf/simulated/floor)) + return FALSE + var/turf/into = get_turf(target) + if (!into) + return FALSE + var/required_energy var/obj/product +<<<<<<< ours switch(mode) if(1) @@ -101,7 +151,38 @@ RSF var/mob/living/silicon/robot/R = user if(R.cell) R.cell.use(used_energy) +======= + switch (mode) + if (MODE_CIGARETTE) + product = new /obj/item/clothing/mask/smokable/cigarette + required_energy = 10 + if (MODE_GLASS) + product = new /obj/item/reagent_containers/food/drinks/glass2 + required_energy = 50 + if (MODE_PAPER) + product = new /obj/item/paper + required_energy = 10 + if (MODE_PEN) + product = new /obj/item/pen + required_energy = 50 + if (MODE_DICE) + product = new /obj/item/storage/pill_bottle/dice + required_energy = 200 + if (isrobot(user)) + var/mob/living/silicon/robot/robot = user + if (robot.stat || !robot.cell) + to_chat(user, SPAN_WARNING("You're in no condition to do that.")) + return TRUE + if (!robot.cell.checked_use(required_energy)) + to_chat(user, SPAN_WARNING("You don't have enough energy to do that.")) + return TRUE + else if (stored_matter < 1) + to_chat(user, SPAN_WARNING("\The [src] is empty.")) + return TRUE +>>>>>>> theirs else stored_matter-- - to_chat(user, "The RSF now holds [stored_matter]/30 fabrication-units.") + playsound(loc, 'sound/machines/click.ogg', 10, TRUE) + to_chat(user, "Dispensing [product ? product : "product"]...") + product.dropInto(into) return TRUE