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For example, if the interaction point is close to a wall but the BlockFace is UP, the mob's hitbox may be within the wall. This is not behavior I want.
Other examples include trying to debucket a Ghast in a 1x2 space but this one I was willing to accept as "will not fix".
The current solution fixes most issues like basic placing on the side of a block, but not all.
Thanks @BillyGalbreath for the Spawn Entity Consumer type beat.
Ender Dragon can now be bucketed. Billy pointed that one out too.
Mob "adjust location" removed temporarily, may be used later for a TODO for placement based on bounding box.
Debucket now requires you to right click block action.
Location related changes for #2, mobs now spawn in the center of the empty block. Maybe don't spawn mobs in the ceiling right now.
Kept adjustLoc() for now since I plan on doing bounding box checks when debucketing soon (like not suffocating your mob when they spawn in the ceiling).
Co-Authored-By: William Blake Galbreath <[email protected]>
If you debucket a mob on the side of a block it will spawn inside of that block and suffocate
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