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ilpmatlight.html
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ilpmatlight.html
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<!doctype html>
<html>
<head>
<title>developerWorks WebGL Three.js 3D Interactive Lights and Shadows Effect Example with Leap Motion Controller</title>
<script src="Three.js" ></script>
<script src="leap.min.js"></script>
<script src="LeapCameraControls.js"></script>
<script type="text/javascript">
function draw3D() {
var controls;
Leap.loop(function(frame) {
pyramid1.rotateY(Math.PI/180);
sphere.rotateY(Math.PI/180);
cube.rotateY(Math.PI/180);
multi.rotateY(Math.PI/480);
controls.update(frame);
renderer.render(scene, camera);
});
var geo = new THREE.CylinderGeometry(0,2,2,4,1, true);
var pyramid1 = new THREE.Mesh(geo, new THREE.MeshPhongMaterial({color: 0xff0000}));
pyramid1.position.set(-2.5, -1, 0);
geo = new THREE.SphereGeometry(1, 25, 25);
var sphere = new THREE.Mesh(geo, new THREE.MeshPhongMaterial({color: 0x00ff00}));
sphere.position.set(2.5, -1, 0);
geo = new THREE.CubeGeometry(2,2,2);
var cube = new THREE.Mesh(geo,new THREE.MeshPhongMaterial({color: 0x0000ff }) );
cube.position.set(0, 1, 0);
var camera = new THREE.PerspectiveCamera( 45, 1024/500,0.1, 100);
camera.position.z = 10;
camera.position.y = 1;
controls = new THREE.LeapCameraControls(camera);
var multi = new THREE.Object3D();
pyramid1.castShadow = true; sphere.castShadow = true;
multi.add(cube);
multi.add(pyramid1);
multi.add(sphere);
multi.position.z = 0;
geo = new THREE.PlaneGeometry(20, 25);
var floor = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({color : 0xcfcfcf}));
floor.material.side = THREE.DoubleSide;
floor.rotation.x = Math.PI/2;
floor.position.y = -2;
floor.receiveShadow = true;
var light = new THREE.DirectionalLight(0xe0e0e0);
light.position.set(5,2,5).normalize();
light.castShadow = true;
light.shadowDarkness = 0.5;
light.shadowCameraRight = 5;
light.shadowCameraLeft = -5;
light.shadowCameraTop = 5;
light.shadowCameraBottom = -5;
light.shadowCameraNear = 2;
light.shadowCameraFar = 100;
var scene = new THREE.Scene();
scene.add(floor);
scene.add(multi);
scene.add(light);
scene.add(new THREE.AmbientLight(0x101010));
var div = document.getElementById("shapecanvas2");
var renderer = new THREE.WebGLRenderer();
renderer.setSize(1024,500);
renderer.setClearColor(0x000000, 1);
renderer.shadowMapEnabled = true;
div.appendChild( renderer.domElement );
}
</script>
</head>
<body onload="draw3D();">
<span id="shapecanvas2" style="border: none;" width="1024" height="500"></span>
<br/>
</body>
</html>