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readyup & pause in COOP #599

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vikingo12 opened this issue Jan 25, 2023 · 4 comments
Open

readyup & pause in COOP #599

vikingo12 opened this issue Jan 25, 2023 · 4 comments
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Suggestion Suggested change for the Github.

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@vikingo12
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can't start/unpause game if you're playing on coop

@jensewe
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jensewe commented Jan 25, 2023

Unfortunately I lost all my data in a mobile drive containing pending updates to readyup. Kinda unwilling to rebase them.
However it should be really easy to fix it with minor modifications and compiling knowledge.

int survReadyCount = 0, infReadyCount = 0;

You can just assign z_max_player_zombies.IntValue to infReadyCount after checking L4D_HasPlayerControlledZombies so Infected Team will always be considered ready in non competitive modes.

@SirPlease SirPlease added the Suggestion Suggested change for the Github. label Jun 22, 2023
@cy115
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cy115 commented Jul 31, 2023

I have done this function, if you want it you can reply these message, i'll help you

@vikingo12
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I have done this function, if you want it you can reply these message, i'll help you

YEA

@cy115
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cy115 commented Aug 1, 2023

I have done this function, if you want it you can reply these message, i'll help you

YEA

Here's the modifier version
you can view https://github.com/cy115/Something to find your require including action.inc as well as pause.sp for coop
i have test both in coop so you can enjoy it, if you find any bug, tell me please :D

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