-
Notifications
You must be signed in to change notification settings - Fork 0
/
WackyMole.EpicMMOSystem.cfg
1233 lines (963 loc) · 33.6 KB
/
WackyMole.EpicMMOSystem.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
## Settings file was created by plugin EpicMMOSystem v1.9.20
## Plugin GUID: WackyMole.EpicMMOSystem
[0.General---------------]
## Force Server Config [Synced with Server]
# Setting type: Boolean
# Default value: true
Force Server Config = true
## Enable Extra Debug mode for Debugging [Not Synced with Server]
# Setting type: Boolean
# Default value: false
EnableExtraDebug = false
[1.LevelSystem-----------]
## Maximum level. Максимальный уровень [Synced with Server]
# Setting type: Int32
# Default value: 100
MaxLevel = 100
## Reset price per point. Цена сброса за один поинт [Synced with Server]
# Setting type: Int32
# Default value: 3
PriceResetPoints = 3
## Free points per level. Свободных поинтов за один уровень [Synced with Server]
# Setting type: Int32
# Default value: 5
FreePointForLevel = 5
## Additional free points start. Дополнительных свободных поинтов [Synced with Server]
# Setting type: Int32
# Default value: 5
StartFreePoint = 5
## Amount of experience needed per level. Количество опыта необходимого на 1 уровень [Synced with Server]
# Setting type: Int32
# Default value: 300
LevelExperience = 300
## By default the calculations per level are (previous_amount * 1.05 + 300) disabled it will be (previous_amount * 1.05) per level [Synced with Server]
# Setting type: Boolean
# Default value: true
Add LevelExperience on each level = true
## Experience multiplier for the next level - Should never go below 1.00. Умножитель опыта для следующего уровня [Synced with Server]
# Setting type: Single
# Default value: 1.05
MultiplyNextLevelExperience = 1.1
## Extra experience (from the sum of the basic experience) for the level of the monster. Доп опыт (из суммы основного опыта) за уровень монстра [Synced with Server]
# Setting type: Single
# Default value: 0.25
ExpForLvlMonster = 0.25
## Experience multiplier. Множитель опыта [Synced with Server]
# Setting type: Single
# Default value: 1
RateExp = 1
## Experience multiplier that the other players in the group get. Множитель опыта который получают остальные игроки в группе [Synced with Server]
# Setting type: Single
# Default value: 0.7
GroupExp = 0.7
## Minimum Loss Exp if player death, default 5% loss [Synced with Server]
# Setting type: Single
# Default value: 0.05
MinLossExp = 0.05
## Maximum Loss Exp if player death, default 25% loss [Synced with Server]
# Setting type: Single
# Default value: 0.25
MaxLossExp = 0.15
## Enabled exp loss [Synced with Server]
# Setting type: Boolean
# Default value: true
LossExp = true
## Added bonus point for level. Example(level:points): 5:10,15:20 add all 30 points [Synced with Server]
# Setting type: String
# Default value: 5:5,10:5
BonusLevelPoints = 5:5,10:5
## The range at which people in a group (Group MOD ONLY) get XP, relative to player who killed mob - only works if the killer gets xp. - Default 70f, a large number like 999999999999f, will probably cover map [Synced with Server]
# Setting type: Single
# Default value: 70
Group EXP Range = 70
## The range at which a player gets XP [Synced with Server]
# Setting type: Single
# Default value: 70
Player EXP Range = 70
## Your tames give players in range XP [Synced with Server]
# Setting type: Boolean
# Default value: true
Tames give XP on Mob kill = true
## Display XP Amount on Left Message when mob is killed [Synced with Server]
# Setting type: Boolean
# Default value: true
Display XP Received on Left = true
## The Color of XP popup market on a mob death [Synced with Server]
# Setting type: String
# Default value: #fff708
XP death Color = #fff708
## @ for XP Received, must include '@' [Synced with Server]
# Setting type: String
# Default value: +@ XP
XP String = +@ XP
## Maximum number of points you can put into Strength [Synced with Server]
# Setting type: Int32
# Default value: 200
maxValueStrength = 200
## Maximum number of points you can put into Dexterity [Synced with Server]
# Setting type: Int32
# Default value: 200
maxValueDexterity = 200
## Maximum number of points you can put into Intelleigence [Synced with Server]
# Setting type: Int32
# Default value: 200
maxValueIntelligence = 200
## Maximum number of points you can put into Endurance [Synced with Server]
# Setting type: Int32
# Default value: 200
maxValueEndurance = 200
## Maximum number of points you can put into Vigour [Synced with Server]
# Setting type: Int32
# Default value: 200
maxValueVigour = 200
## Maximum number of points you can put into Specializing [Synced with Server]
# Setting type: Int32
# Default value: 200
maxValueSpecializing = 200
## You get normal xp amount, times this number for taming a creature [Synced with Server]
# Setting type: Int32
# Default value: 5
Taming XP Multiplier = 5
## It's Loud and Heart attack inducing [Synced with Server]
# Setting type: Boolean
# Default value: false
altLevelUpSound = false
## Gives a Warning log for various objects names. Don't forgot that (Clone) is added to everything in the jsons. [Not Synced with Server]
# Setting type: Boolean
# Default value: false
Debug NonCombat Objects = false
## Disables non combat XP except for tames, but that can be done with the multiplier. [Synced with Server]
# Setting type: Boolean
# Default value: false
Disable NonCombat XP = false
[1.LevelSystem Dexterity---]
## Swing your blade faster with every point - OP warning- [Synced with Server]
# Setting type: Single
# Default value: 0.2
AttackSpeed = 0.2
## Reduces attack stamina consumption. [Synced with Server]
# Setting type: Single
# Default value: 0.1
StaminaAttack = 0.1
## Decrease stamina consumption for running, jumping for one point. [Synced with Server]
# Setting type: Single
# Default value: 0.15
StaminaReduction = 0.15
[1.LevelSystem Endurance------]
## One Point Stamina Increase. [Synced with Server]
# Setting type: Single
# Default value: 1
AddStamina = 1
## Increase stamina regeneration per point. [Synced with Server]
# Setting type: Single
# Default value: 0.4
StaminaReg = 0.4
## Increase in physical protection per point. [Synced with Server]
# Setting type: Single
# Default value: 0.15
PhysicArmor = 0.15
[1.LevelSystem Intellect-----]
## Increase magic attack per point. [Synced with Server]
# Setting type: Single
# Default value: 0.2
MagicAttack = 0.2
## Increase magical Eitr Regeneration per point. [Synced with Server]
# Setting type: Single
# Default value: 0.3
MagicEitrReg = 0.3
## Eitr Increase per point ONLY when player has above 1 base Eitr [Synced with Server]
# Setting type: Single
# Default value: 0.3
AddEitr = 0.3
[1.LevelSystem Specializing------]
## Critical Chance Starts at (1%) after 1 point assigned [Synced with Server]
# Setting type: Single
# Default value: 1
Critical Start Chance = 1
## Critical Chance, Starts with Critical Start Chance, increment per point - default 0.1% [Synced with Server]
# Setting type: Single
# Default value: 0.1
Critical Chance = 0.1
## Mining Dmg Multiplier per point [Synced with Server]
# Setting type: Single
# Default value: 0.4
MiningSpeed = 0.4
## Increase max health of new pieces built per point [Synced with Server]
# Setting type: Single
# Default value: 2
PieceHealth = 2
## Increase tree cutting speed per point. [Synced with Server]
# Setting type: Single
# Default value: 0.4
TreeCuttingSpeed = 0.4
[1.LevelSystem Strength-----]
## Damage multiplier per point. [Synced with Server]
# Setting type: Single
# Default value: 0.2
PhysicDamage = 0.2
## Adds carry weight per point. [Synced with Server]
# Setting type: Single
# Default value: 2
AddWeight = 2
## Decrease stamina consumption per unit per point. [Synced with Server]
# Setting type: Single
# Default value: 0.2
StaminaBlock = 0.2
## Amount of Critical Dmg done per point [Synced with Server]
# Setting type: Single
# Default value: 1
CriticalDmg = 1
[1.LevelSystem Vigour------]
## One Point Health Increase. [Synced with Server]
# Setting type: Single
# Default value: 1
AddHp = 1
## Increase health regeneration per point. [Synced with Server]
# Setting type: Single
# Default value: 0.1
RegenHp = 0.1
## Increase magical protection per point. [Synced with Server]
# Setting type: Single
# Default value: 0.1
MagicArmor = 0.1
[2.Creature level control]
## Give full eXP for low level members in Groups [Synced with Server]
# Setting type: Boolean
# Default value: true
Mentor = true
## Enable creature Level control - Disable this to remove levels, but still get eXP gain [Synced with Server]
# Setting type: Boolean
# Default value: true
Enabled_creature_level = true
## Monsters after death do not give items if their level is higher than player level + MaxLevel [Synced with Server]
# Setting type: Boolean
# Default value: false
Remove_creature_drop_max = false
## Monsters after death do not give items if their level is lower than player level - MinLevel [Synced with Server]
# Setting type: Boolean
# Default value: false
Remove_creature_drop_min = false
## Bosses after death do not give items if their level is higher than player level + MaxLevel [Synced with Server]
# Setting type: Boolean
# Default value: false
Remove_boss_drop_max = false
## Bosses after death do not give items if their level is lower than player level - Minlevel [Synced with Server]
# Setting type: Boolean
# Default value: false
Remove_boss_drop_min = false
## Monsters after death will give less exp if player is outside Max or Min Level Range [Synced with Server]
# Setting type: Boolean
# Default value: true
Curve_creature_exp = true
## Bosses after death will give less exp if player is outside Max or Min Level Range [Synced with Server]
# Setting type: Boolean
# Default value: true
Curve_Boss_exp = true
## Decreased damage to the monster if the level is insufficient [Synced with Server]
# Setting type: Boolean
# Default value: false
Low_damage_level = false
## Extra paramater to low damage config - for reference(float)(playerLevel + lowDamageConfig) / monsterLevel; when player is below lvl [Synced with Server]
# Setting type: Int32
# Default value: 0
Low_damage_config = 0
## Character level - MinLevelRange is less than the level of the monster, then you will receive reduced experience. Уровень персонажа - MinLevelRange меньше уровня монстра, то вы будете получать урезанный опыт [Synced with Server]
# Setting type: Int32
# Default value: 10
MinLevelRange = 10
## Character level + MaxLevelRange is less than the level of the monster, then you will not receive experience. Уровень персонажа + MaxLevelRange меньше уровня монстра, то вы не будете получать опыт [Synced with Server]
# Setting type: Int32
# Default value: 10
MaxLevelRange = 10
## LevelBar Position for regular mobs - synced [Synced with Server]
# Setting type: Vector2
# Default value: {"x":40.0,"y":-30.0}
LevelBar Position = {"x":40.0,"y":-30.0}
## LevelBar Position for Boss Bars - synced [Synced with Server]
# Setting type: Vector2
# Default value: {"x":0.0,"y":30.0}
Boss LevelBar Position = {"x":0.0,"y":30.0}
## [@] uses @ for moblevel, must include '@', but you coudl do 'Level @' or something similar [Synced with Server]
# Setting type: String
# Default value: [@]
Mob Level UI String = [@]
## Remove all drops from mobs that were not killed by a player or tame -ie no drops from mobs attacking each other [Synced with Server]
# Setting type: Boolean
# Default value: true
RemoveAllDrops From NonPlayer Kills = true
## You are a jerk admin if you enable this, this removes all exp on creatures that are above level (RED) or Below (Blue) [Synced with Server]
# Setting type: Boolean
# Default value: false
U Jerk, NoExpOn Red/Blue = false
[3.Reset attributes items]
## Name prefab item [Synced with Server]
# Setting type: String
# Default value: Coins
prefabName = Coins
## Name item [Synced with Server]
# Setting type: String
# Default value: coins or 1 Reset Trophy
viewText = coins or 1 Reset Trophy
[4.Hud--------------------]
OldXPBar = false
ShowMaxHp = true
Force EitrBar = false
1.0HudGrouplPosition = {"x":0.0,"y":0.0}
1.1BackgroundCol = #2F1600
1.2HudGroupScale = 0.9
2.0ExpPanelPosition = {"x":0.0,"y":0.0}
2.1ExpColor = #FFFFFF
2.2ExpScale = {"x":1.0,"y":1.0,"z":1.0}
3.0StaminaPanelPosition = {"x":0.0,"y":0.0}
3.1StaminaColor = #986100
3.2StaminaScale = {"x":1.0,"y":1.0,"z":1.0}
4.0HpPanelPosition = {"x":0.0,"y":0.0}
4.1HPColor = #870000
4.2HPScale = {"x":1.0,"y":1.0,"z":1.0}
5.0EitrPanelPosition = {"x":0.0,"y":0.0}
5.1EitrColor = #84257C
5.2EitrScale = {"x":1.0,"y":1.0,"z":1.0}
6.2LevelHudGroupScale = 1
7.0PointHudPosition = {"x":0.0,"y":0.0}
8.0NavBarPosition = {"x":-2.0,"y":107.0}
[5.Optional perk---------]
## Add health by default [Synced with Server]
# Setting type: Single
# Default value: 0
AddDefaultHealth = 0
## Add weight by default [Synced with Server]
# Setting type: Single
# Default value: 0
AddDefaultWeight = 0
## Add Critical Chance by default [Synced with Server]
# Setting type: Single
# Default value: 0
CriticalStartChance = 0
## Add Critical Damage by default [Synced with Server]
# Setting type: Single
# Default value: 30
DefaultCriticalDamage = 30
## Add Eitr by default [Synced with Server]
# Setting type: Single
# Default value: 0
addDefaultEitr = 0
[6.Orbs and Potions-------]
## Consuming Orb grants how much exp? [Synced with Server]
# Setting type: Int32
# Default value: 300
XP for Orb 1 = 300
## Consuming Orb grants how much exp? [Synced with Server]
# Setting type: Int32
# Default value: 600
XP for Orb 2 = 600
## Consuming Orb grants how much exp? [Synced with Server]
# Setting type: Int32
# Default value: 1000
XP for Orb 3 = 1000
## Consuming Orb grants how much exp? [Synced with Server]
# Setting type: Int32
# Default value: 2000
XP for Orb 4 = 2000
## Consuming Orb grants how much exp? [Synced with Server]
# Setting type: Int32
# Default value: 4000
XP for Orb 5 = 4000
## Consuming Orb grants how much exp? [Synced with Server]
# Setting type: Int32
# Default value: 8000
XP for Orb 6 = 8000
## XP Multiplier for XP Potion Minor [Synced with Server]
# Setting type: Single
# Default value: 1.3
Minor Potion = 1.3
## XP Multiplier for XP Potion Medium [Synced with Server]
# Setting type: Single
# Default value: 1.6
Medium Potion = 1.6
## XP Multiplier for XP Potion Greater [Synced with Server]
# Setting type: Single
# Default value: 2
Greater Potion = 2
## Orb Consumption SE Icon lasts for default 10 seconds - dont set to 0 [Synced with Server]
# Setting type: Int32
# Default value: 10
Orb SE time = 10
## Potion SE timer last for default of 10 minutes [Synced with Server]
# Setting type: Int32
# Default value: 600
Potion SE time = 600
## Chance for Magic Orb to drop from a monster - default 1% [Synced with Server]
# Setting type: Single
# Default value: 1
Orb Drop Chance = 1
## Drop Chance for Orbs to drop from a boss - default 100% [Synced with Server]
# Setting type: Single
# Default value: 100
Ord Drop Boss = 100
## Max Amount of Orbs to drop from Boss if any orbs drop. So there is a chance 1-3 will drop on default [Synced with Server]
# Setting type: Int32
# Default value: 3
Orb Boss Max Amount = 3
## For the people that can't handle a little fireworks in their bases, you can use the regular fermentor instead. [Synced with Server]
# Setting type: Boolean
# Default value: false
Use Regular Fermentor = false
[Magic Fermentor]
## Build Category where Magic Fermentor is available.
# Setting type: BuildPieceCategory
# Default value: Crafting
# Acceptable values: Misc, Crafting, BuildingWorkbench, BuildingStonecutter, Furniture, Custom, All
Build Table Category = Crafting
# Setting type: String
# Default value:
Custom Build Category =
## Comma separated list of tools where Magic Fermentor is available.
# Setting type: String
# Default value: Hammer
Tools = Hammer
## Crafting station where Magic Fermentor is available.
# Setting type: CraftingTable
# Default value: Forge
# Acceptable values: None, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station = Forge
# Setting type: String
# Default value:
Custom Crafting Station =
## Item costs to craft Magic Fermentor
# Setting type: String
# Default value: FineWood:30:True,Bronze:5:True,Coins:200:True
Crafting Costs = FineWood:30:True,Bronze:5:True,Coins:200:True
[Magic Orb Lvl 1]
## Magic Orb Lvl 1 drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Magic Orb Lvl 1.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Magic Orb Lvl 1.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Magic Orb Lvl 1.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Magic Orb Lvl 1 at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Magic Orb Lvl 1 in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Magic Orb Lvl 1 at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Magic Orb Lvl 2]
## Magic Orb Lvl 2 drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Magic Orb Lvl 2.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Magic Orb Lvl 2.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Magic Orb Lvl 2.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Magic Orb Lvl 2 at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Magic Orb Lvl 2 in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Magic Orb Lvl 2 at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Magic Orb Lvl 3]
## Magic Orb Lvl 3 drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Magic Orb Lvl 3.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Magic Orb Lvl 3.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Magic Orb Lvl 3.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Magic Orb Lvl 3 at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Magic Orb Lvl 3 in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Magic Orb Lvl 3 at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Magic Orb Lvl 4]
## Magic Orb Lvl 4 drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Magic Orb Lvl 4.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Magic Orb Lvl 4.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Magic Orb Lvl 4.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Magic Orb Lvl 4 at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Magic Orb Lvl 4 in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Magic Orb Lvl 4 at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Magic Orb Lvl 5]
## Magic Orb Lvl 5 drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Magic Orb Lvl 5.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Magic Orb Lvl 5.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Magic Orb Lvl 5.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Magic Orb Lvl 5 at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Magic Orb Lvl 5 in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Magic Orb Lvl 5 at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Magic Orb Lvl 6]
## Magic Orb Lvl 6 drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Magic Orb Lvl 6.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Magic Orb Lvl 6.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Magic Orb Lvl 6.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Magic Orb Lvl 6 at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Magic Orb Lvl 6 in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Magic Orb Lvl 6 at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Mob Chunks]
## Crafting station where Mob Chunks is available.
# Setting type: CraftingTable
# Default value: Cauldron
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station = Cauldron
# Setting type: String
# Default value:
Custom Crafting Station =
## Required crafting station level to craft Mob Chunks.
# Setting type: Int32
# Default value: 1
Crafting Station Level = 1
## Whether only one of the ingredients is needed to craft Mob Chunks
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Require only one resource = On
## Multiplies the crafted amount based on the quality of the resources when crafting Mob Chunks. Only works, if Require Only One Resource is true.
# Setting type: Single
# Default value: 1
Quality Multiplier = 1
## Item costs to craft Mob Chunks
# Setting type: String
# Default value: TrophyBoar:4,TrophyNeck:4,TrophyDeer:4,TrophyFrostTroll:2,TrophyEikthyr:2,TrophyGreydwarfBrute:2,TrophyGreydwarfShaman:3,TrophyBlob:3,TrophyGreydwarf:4,TrophyDraugr:3,TrophySkeleton:4,TrophySerpent:2,TrophyWolf:4
Crafting Costs = TrophyBoar:4,TrophyNeck:4,TrophyDeer:4,TrophyFrostTroll:2,TrophyEikthyr:2,TrophyGreydwarfBrute:2,TrophyGreydwarfShaman:3,TrophyBlob:3,TrophyGreydwarf:4,TrophyDraugr:3,TrophySkeleton:4,TrophySerpent:2,TrophyWolf:4
## Mob Chunks drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Mob Chunks.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of Mob Chunks.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Mob Chunks.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Mob Chunks at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Mob Chunks in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Mob Chunks at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[Reset Trophy]
## Reset Trophy drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of Reset Trophy.
# Setting type: Single
# Default value: 2
Weight = 2
## Trader value of Reset Trophy.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell Reset Trophy.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of Reset Trophy at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of Reset Trophy in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock Reset Trophy at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[XP Mead Greater]
## Crafting station where XP Mead Greater is available.
# Setting type: CraftingTable
# Default value: Cauldron
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station = Cauldron
# Setting type: String
# Default value:
Custom Crafting Station =
## Required crafting station level to craft XP Mead Greater.
# Setting type: Int32
# Default value: 1
Crafting Station Level = 1
## Whether only one of the ingredients is needed to craft XP Mead Greater
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Require only one resource = Off
## Multiplies the crafted amount based on the quality of the resources when crafting XP Mead Greater. Only works, if Require Only One Resource is true.
# Setting type: Single
# Default value: 1
Quality Multiplier = 1
## Item costs to craft XP Mead Greater
# Setting type: String
# Default value: Mob_chunks:1,mmo_orb5:2
Crafting Costs = Mob_chunks:1,mmo_orb5:2
## XP Mead Greater drops from this creature.
# Setting type: String
# Default value:
Drops from =
## Weight of XP Mead Greater.
# Setting type: Single
# Default value: 1
Weight = 1
## Trader value of XP Mead Greater.
# Setting type: Int32
# Default value: 0
Trader Value = 0
## Which traders sell XP Mead Greater.
# Setting type: Trader
# Default value: None
# Acceptable values: None, Haldor, Hildir
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Trader Selling = None
## Price of XP Mead Greater at the trader.
# Setting type: UInt32
# Default value: 0
Trader Price = 0
## Stack size of XP Mead Greater in the trader. Also known as the number of items sold by a trader in one transaction.
# Setting type: UInt32
# Default value: 1
Trader Stack = 1
## Required global key to unlock XP Mead Greater at the trader.
# Setting type: String
# Default value:
Trader Required Global Key =
[XP Mead Medium]
## Crafting station where XP Mead Medium is available.
# Setting type: CraftingTable
# Default value: Cauldron
# Acceptable values: Disabled, Inventory, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, Custom
Crafting Station = Cauldron
# Setting type: String
# Default value:
Custom Crafting Station =
## Required crafting station level to craft XP Mead Medium.
# Setting type: Int32
# Default value: 1
Crafting Station Level = 1
## Whether only one of the ingredients is needed to craft XP Mead Medium
# Setting type: Toggle
# Default value: Off
# Acceptable values: Off, On
Require only one resource = Off
## Multiplies the crafted amount based on the quality of the resources when crafting XP Mead Medium. Only works, if Require Only One Resource is true.