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advize.PlantEverything.cfg
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advize.PlantEverything.cfg
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## Settings file was created by plugin PlantEverything v1.18.1
## Plugin GUID: advize.PlantEverything
[Berries]
## Number of raspberries required to place a raspberry bush. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
RaspberryCost = 15
## Number of blueberries required to place a blueberry bush. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
BlueberryCost = 15
## Number of cloudberries required to place a cloudberry bush. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
CloudberryCost = 20
## Number of minutes it takes for a raspberry bush to respawn berries.
# Setting type: Int32
# Default value: 300
RaspberryRespawnTime = 300
## Number of minutes it takes for a blueberry bush to respawn berries.
# Setting type: Int32
# Default value: 300
BlueberryRespawnTime = 300
## Number of minutes it takes for a cloudberry bush to respawn berries.
# Setting type: Int32
# Default value: 300
CloudberryRespawnTime = 300
## Number of berries a raspberry bush will spawn.
# Setting type: Int32
# Default value: 1
RaspberryReturn = 1
## Number of berries a blueberry bush will spawn.
# Setting type: Int32
# Default value: 1
BlueberryReturn = 1
## Number of berries a cloudberry bush will spawn.
# Setting type: Int32
# Default value: 1
CloudberryReturn = 1
[Crops]
## Enables the [Crops] section of this config.
# Setting type: Boolean
# Default value: false
EnableCropOverrides = false
## Applies all [Crops] settings to 3rd party modded crops.
# Setting type: Boolean
# Default value: true
OverrideModdedCrops = true
## The minimum scaling factor used to scale crops upon growth.
# Setting type: Single
# Default value: 0.9
CropMinScale = 0.9
## The maximum scaling factor used to scale crops upon growth.
# Setting type: Single
# Default value: 1.1
CropMaxScale = 1.1
## Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 4000
CropGrowTimeMin = 4000
## Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 5000
CropGrowTimeMax = 5000
## Radius of free space required for crops to grow.
# Setting type: Single
# Default value: 0.5
CropGrowRadius = 0.5
## Crops can only be planted on cultivated ground.
# Setting type: Boolean
# Default value: true
CropsRequireCultivation = true
## Crops can only grow under an open sky.
# Setting type: Boolean
# Default value: true
CropsRequireSunlight = true
## Crops require space to grow. This setting overrides the CropGrowRadius setting but without altering it, allowing grid spacing mods to continue functioning.
# Setting type: Boolean
# Default value: true
CropsRequireGrowthSpace = true
## Determines whether enemies will target and attack crops. If this setting is changed, pre-existing placed crops will not be affected until the world/server is reloaded.
# Setting type: Boolean
# Default value: true
EnemiesTargetCrops = true
## Resource cost of planting barley.
# Setting type: Int32
# Default value: 1
BarleyCost = 1
## Resources gained upon harvesting barley (does not apply to wild barley).
# Setting type: Int32
# Default value: 2
BarleyReturn = 2
## Resource cost of planting carrots.
# Setting type: Int32
# Default value: 1
CarrotCost = 1
## Resources gained upon harvesting carrots.
# Setting type: Int32
# Default value: 1
CarrotReturn = 1
## Resource cost of planting flax.
# Setting type: Int32
# Default value: 1
FlaxCost = 1
## Resources gained upon harvesting flax (does not apply to wild flax).
# Setting type: Int32
# Default value: 2
FlaxReturn = 2
## Resource cost of planting onions.
# Setting type: Int32
# Default value: 1
OnionCost = 1
## Resources gained upon harvesting onions.
# Setting type: Int32
# Default value: 1
OnionReturn = 1
## Resource cost of planting seed carrots.
# Setting type: Int32
# Default value: 1
SeedCarrotCost = 1
## Resources gained upon harvesting seed carrots.
# Setting type: Int32
# Default value: 3
SeedCarrotReturn = 3
## Resource cost of planting seed onions.
# Setting type: Int32
# Default value: 1
SeedOnionCost = 1
## Resources gained upon harvesting seed onions.
# Setting type: Int32
# Default value: 3
SeedOnionReturn = 3
## Resource cost of planting seed turnips.
# Setting type: Int32
# Default value: 1
SeedTurnipCost = 1
## Resources gained upon harvesting seed turnips.
# Setting type: Int32
# Default value: 3
SeedTurnipReturn = 3
## Resource cost of planting turnips.
# Setting type: Int32
# Default value: 1
TurnipCost = 1
## Resources gained upon harvesting turnips.
# Setting type: Int32
# Default value: 1
TurnipReturn = 1
## Resource cost of planting magecap.
# Setting type: Int32
# Default value: 1
MagecapCost = 1
## Resources gained upon harvesting magecap.
# Setting type: Int32
# Default value: 3
MagecapReturn = 3
## Resource cost of planting Jotun puffs.
# Setting type: Int32
# Default value: 1
JotunPuffsCost = 1
## Resources gained upon harvesting Jotun puffs.
# Setting type: Int32
# Default value: 3
JotunPuffsReturn = 3
[Debris]
## Amount of wood required to place branch debris. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
PickableBranchCost = 15
## Amount of wood that branch debris drops when picked.
# Setting type: Int32
# Default value: 1
PickableBranchReturn = 1
## Number of minutes it takes for a pickable branch to respawn.
# Setting type: Int32
# Default value: 240
PickableBranchRespawnTime = 240
## Amount of stone required to place stone debris. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 1
PickableStoneCost = 1
## Amount of stones that stone debris drops when picked.
# Setting type: Int32
# Default value: 1
PickableStoneReturn = 1
## Number of minutes it takes for a pickable Stone to respawn.
# Setting type: Int32
# Default value: 0
PickableStoneRespawnTime = 0
## Amount of flint required to place flint debris. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
PickableFlintCost = 15
## Amount of flint that flint debris drops when picked.
# Setting type: Int32
# Default value: 1
PickableFlintReturn = 1
## Number of minutes it takes for pickable flint to respawn.
# Setting type: Int32
# Default value: 240
PickableFlintRespawnTime = 240
[Difficulty]
## Pickable resources can only be planted on cultivated ground.
# Setting type: Boolean
# Default value: false
RequireCultivation = false
## Allow resources to be placed anywhere (not just on the ground). Does not apply to mushrooms or flowers.
# Setting type: Boolean
# Default value: false
PlaceAnywhere = false
## Restrict modded plantables (pickables and saplings) to being placed in their respective biome.
# Setting type: Boolean
# Default value: false
EnforceBiomes = false
## Restrict vanilla plantables (crops and saplings) to being placed in their respective biome.
# Setting type: Boolean
# Default value: true
EnforceBiomesVanilla = false
## Controls whether plants need shielding to survive in hostile environments.
# Setting type: Boolean
# Default value: true
PlantsRequireShielding = true
## Allows the cultivator to deconstruct decorative flora placed by a player. Useful for creative game types.
# Setting type: Boolean
# Default value: false
CanRemoveFlora = false
## Recover resources when pickables are removed with the cultivator. Applies to berries, mushrooms, and flowers.
# Setting type: Boolean
# Default value: false
RecoverResources = true
## Specifies whether resources should spawn empty or full. Applies to berry bushes, mushrooms, flowers, and debris.
# Setting type: Boolean
# Default value: false
ResourcesSpawnEmpty = true
## When enabled, enemies may target and attack player placed resources added by the mod. If this setting is changed, pre-existing placed pieces will not be affected until the world/server is reloaded.
# Setting type: Boolean
# Default value: true
EnemiesTargetPieces = true
[Flowers]
## Number of thistle required to place a pickable thistle spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
ThistleCost = 5
## Number of dandelion required to place a pickable dandelion spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
DandelionCost = 15
## Number of fiddlehead required to place a pickable fiddlehead spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 15
FiddleheadCost = 15
## Number of minutes it takes for thistle to respawn.
# Setting type: Int32
# Default value: 240
ThistleRespawnTime = 240
## Number of minutes it takes for dandelion to respawn.
# Setting type: Int32
# Default value: 240
DandelionRespawnTime = 240
## Number of minutes it takes for fiddlehead to respawn.
# Setting type: Int32
# Default value: 300
FiddleheadRespawnTime = 300
## Number of thistle a pickable thistle spawner will spawn.
# Setting type: Int32
# Default value: 1
ThistleReturn = 1
## Number of dandelion a pickable dandelion spawner will spawn.
# Setting type: Int32
# Default value: 1
DandelionReturn = 1
## Number of fiddlehead a pickable fiddlehead spawner will spawn.
# Setting type: Int32
# Default value: 3
FiddleheadReturn = 3
[General]
## If on, the configuration is locked and can be changed by server admins only.
# Setting type: Boolean
# Default value: true
LockConfiguration = true
## Nexus mod ID for updates.
# Setting type: Int32
# Default value: 1042
NexusID = 1042
## Enable mod debug messages in console.
# Setting type: Boolean
# Default value: false
EnableDebugMessages = false
## Continue to show mushroom, thistle, and dandelion spawners after being picked. (Requires world reload on client to take effect.)
# Setting type: Boolean
# Default value: true
ShowPickableSpawners = true
## Enables small trees, bushes, shrubs, vines, and large mushrooms.
# Setting type: Boolean
# Default value: true
EnableMiscFlora = true
## Allows for the placement of debris such as branches, flint, and stone.
# Setting type: Boolean
# Default value: true
EnableDebris = true
## When set to true, the mod will attempt to make user-defined prefabs buildable with the cultivator. Prefabs are defined in PlantEverything_ExtraResources.cfg. If file is not present, an example one will be generated for you.
# Setting type: Boolean
# Default value: false
EnableExtraResources = false
## Enables snap points when placing vines adjacently.
# Setting type: Boolean
# Default value: true
SnappableVines = true
## Enable this to attempt to load localized text data for the language set in the following setting.
# Setting type: Boolean
# Default value: false
EnableLocalization = false
## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json.
# Setting type: String
# Default value: english
Language = english
## To disable specific resources added by this mod (and not add them to the cultivator), list their prefab names here separated by a comma. Names are case-sensitive.
# Setting type: String
# Default value:
DisabledResourceNames =
[Mushrooms]
## Number of mushrooms required to place a pickable mushroom spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
MushroomCost = 5
## Number of yellow mushrooms required to place a pickable yellow mushroom spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
YellowMushroomCost = 15
## Number of blue mushrooms required to place a pickable blue mushroom spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
BlueMushroomCost = 15
## Number of smoke puffs required to place a pickable smoke puff spawner. Set to 0 to disable the ability to plant this resource.
# Setting type: Int32
# Default value: 5
SmokepuffCost = 5
## Number of minutes it takes for mushrooms to respawn.
# Setting type: Int32
# Default value: 240
MushroomRespawnTime = 240
## Number of minutes it takes for yellow mushrooms to respawn.
# Setting type: Int32
# Default value: 240
YellowMushroomRespawnTime = 240
## Number of minutes it takes for blue mushrooms to respawn.
# Setting type: Int32
# Default value: 240
BlueMushroomRespawnTime = 240
## Number of minutes it takes for smoke puffs to respawn.
# Setting type: Int32
# Default value: 240
SmokepuffRespawnTime = 240
## Number of mushrooms a pickable mushroom spawner will spawn.
# Setting type: Int32
# Default value: 1
MushroomReturn = 1
## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn.
# Setting type: Int32
# Default value: 1
YellowMushroomReturn = 1
## Number of blue mushrooms a pickable blue mushroom spawner will spawn.
# Setting type: Int32
# Default value: 1
BlueMushroomReturn = 1
## Number of smoke puffs a pickable smoke puff spawner will spawn.
# Setting type: Int32
# Default value: 1
SmokepuffReturn = 1
[Saplings]
## Applies all [Saplings]Modded* settings to 3rd party modded saplings.
# Setting type: Boolean
# Default value: false
OverrideModdedSaplings = false
## The minimum scaling factor used to scale a 3rd party modded tree upon growth.
# Setting type: Single
# Default value: 0.5
ModdedSaplingMinScale = 0.5
## The maximum scaling factor used to scale a 3rd party modded tree upon growth.
# Setting type: Single
# Default value: 2
ModdedSaplingMaxScale = 2
## Number of seconds it takes for a 3rd party modded tree to grow from its modded sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
ModdedSaplingGrowthTime = 3000
## Radius of free space required for a 3rd party modded sapling to grow.
# Setting type: Single
# Default value: 2
ModdedSaplingGrowRadius = 2
## The minimum scaling factor used to scale a birch tree upon growth.
# Setting type: Single
# Default value: 0.5
BirchMinScale = 0.5
## The maximum scaling factor used to scale a birch tree upon growth.
# Setting type: Single
# Default value: 1
BirchMaxScale = 1
## The minimum scaling factor used to scale an oak tree upon growth.
# Setting type: Single
# Default value: 0.7
OakMinScale = 0.7
## The maximum scaling factor used to scale an oak tree upon growth.
# Setting type: Single
# Default value: 0.9
OakMaxScale = 0.9
## The minimum scaling factor used to scale an ancient tree upon growth.
# Setting type: Single
# Default value: 0.5
AncientMinScale = 0.5
## The maximum scaling factor used to scale an ancient tree upon growth.
# Setting type: Single
# Default value: 2
AncientMaxScale = 2
## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
BirchGrowthTime = 3000
## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
OakGrowthTime = 3000
## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
AncientGrowthTime = 3000
## Radius of free space required for a birch sapling to grow.
# Setting type: Single
# Default value: 2
BirchGrowRadius = 2
## Radius of free space required for an oak sapling to grow.
# Setting type: Single
# Default value: 3
OakGrowRadius = 3
## Radius of free space required for an ancient sapling to grow.
# Setting type: Single
# Default value: 2
AncientGrowRadius = 2
## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
BeechGrowthTime = 3000
## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
PineGrowthTime = 3000
## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
FirGrowthTime = 3000
## The minimum scaling factor used to scale a beech tree upon growth.
# Setting type: Single
# Default value: 0.8
BeechMinScale = 0.8
## The maximum scaling factor used to scale a beech tree upon growth.
# Setting type: Single
# Default value: 1.5
BeechMaxScale = 1.5
## The minimum scaling factor used to scale a pine tree upon growth.
# Setting type: Single
# Default value: 1.5
PineMinScale = 1.5
## The maximum scaling factor used to scale a pine tree upon growth.
# Setting type: Single
# Default value: 2.5
PineMaxScale = 2.5
## The minimum scaling factor used to scale a fir tree upon growth.
# Setting type: Single
# Default value: 1
FirMinScale = 1
## The maximum scaling factor used to scale a fir tree upon growth.
# Setting type: Single
# Default value: 2.5
FirMaxScale = 2.5
## Radius of free space required for a beech sapling to grow.
# Setting type: Single
# Default value: 2
BeechGrowRadius = 2
## Radius of free space required for a pine sapling to grow.
# Setting type: Single
# Default value: 2
PineGrowRadius = 2
## Radius of free space required for a fir sapling to grow.
# Setting type: Single
# Default value: 2
FirGrowRadius = 2
## The minimum scaling factor used to scale a ygga tree upon growth.
# Setting type: Single
# Default value: 0.5
YggaMinScale = 0.5
## The minimum scaling factor used to scale a ygga tree upon growth.
# Setting type: Single
# Default value: 2
YggaMaxScale = 2
## Number of seconds it takes for a ygga tree to grow from a ygga sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
YggaGrowthTime = 3000
## Radius of free space required for a ygga sapling to grow.
# Setting type: Single
# Default value: 2
YggaGrowRadius = 2
## The minimum scaling factor used to scale an autumn birch tree upon growth.
# Setting type: Single
# Default value: 0.5
AutumnBirchMinScale = 0.5
## The minimum scaling factor used to scale an autumn birch tree upon growth.
# Setting type: Single
# Default value: 1
AutumnBirchMaxScale = 1
## Number of seconds it takes for an autumn birch tree to grow from an autumn birch sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
AutumnBirchGrowthTime = 3000
## Radius of free space required for an autumn birch sapling to grow.
# Setting type: Single
# Default value: 2
AutumnBirchGrowRadius = 2
## The minimum scaling factor used to scale an ashwood tree upon growth.
# Setting type: Single
# Default value: 0.5
AshwoodMinScale = 0.5
## The minimum scaling factor used to scale an ashwood tree upon growth.
# Setting type: Single
# Default value: 2
AshwoodMaxScale = 2
## Number of seconds it takes for an ashwood tree to grow from an ashwood sapling (will take at least 10 seconds after planting to grow).
# Setting type: Single
# Default value: 3000
AshwoodGrowthTime = 3000
## Radius of free space required for an ashwood sapling to grow.
# Setting type: Single
# Default value: 2
AshwoodGrowRadius = 2
[Seeds]
## Enables the [Seeds] section of this config.
# Setting type: Boolean
# Default value: false
EnableSeedOverrides = false
## Determines minimum amount of seeds that can drop when trees drop seeds.
# Setting type: Int32
# Default value: 1
seedDropMin = 1
## Determines maximum amount of seeds that can drop when trees drop seeds.
# Setting type: Int32
# Default value: 2
seedDropMax = 2
## Determines minimum amount of times a destroyed tree will attempt to select a drop from its drop table.
# Setting type: Int32
# Default value: 1
treeDropMin = 1
## Determines (maximum amount of times - 1) a destroyed tree will attempt to select a drop from its drop table.
# Setting type: Int32
# Default value: 3
treeDropMax = 3
## Chance that items will drop from trees when destroyed. Default value 0.5f (50%). Set between 0 and 1f.
# Setting type: Single
# Default value: 0.5
dropChance = 0.5
## When enabled, destroyed trees will not drop the same item from its drop table more than once.
# Setting type: Boolean
# Default value: false
oneOfEach = false
[UI]
## Enables display of growth time remaining on pickable resources.
# Setting type: Boolean
# Default value: true
EnablePickableTimers = false
## Enables display of growth time remaining on planted resources, such as crops and saplings.
# Setting type: Boolean
# Default value: true
EnablePlantTimers = false
## Enables display of growth time as a percentage instead of time remaining.
# Setting type: Boolean
# Default value: false
GrowthAsPercentage = false
[Vines]
## Enables/Disables the [Vines] section of this config with the exception of color related settings.
# Setting type: Boolean
# Default value: false
EnableVineOverrides = false
## Adds/Removes the color customizable vine piece from the cultivator.
# Setting type: Boolean
# Default value: true
EnableCustomVinePiece = true
## Defines how the color customizable vines will appear for you, and also what colors are saved on the vines when a sapling is placed. Select custom to display the colors selected at the time of placement.
# Setting type: AshVineStyle
# Default value: MeadowsGreen
# Acceptable values: AshlandsRed, MeadowsGreen, Custom
AshVineStyle = MeadowsGreen
## Defines how the color customizable vine berries will appear for you, and also what colors are saved on the vines when a sapling is placed. Select custom to display the colors selected at the time of placement.
# Setting type: VineBerryStyle
# Default value: VanillaGreen
# Acceptable values: VanillaGreen, RedGrapes, Custom
VineBerryStyle = VanillaGreen
## Distance at which vine saplings can attach to walls.
# Setting type: Single
# Default value: 1.8
VineAttachDistance = 1.8
## Distance from existing wall-attached vines required for an ashvine sapling to mature and attach to a wall.
# Setting type: Single
# Default value: 1.8
VineGrowRadius = 1.8
## Length of time (in seconds) that it takes for a vine ash sapling to mature.
# Setting type: Single
# Default value: 200
VineGrowthTime = 200
## Length of time (in minutes) that it takes for vine berries to regrow
# Setting type: Int32
# Default value: 200
VineBerryRespawnTime = 200
## Resources gained upon harvesting vine berries.
# Setting type: Int32
# Default value: 3
VineBerryReturn = 3
## The customizable color for the leaf portion of color customizable vines.
# Setting type: Color
# Default value: DD0047FF
AshVineCustomColor = DD0047FF
## The customizable color for the left-most vine berry cluster on color customizable vines.
# Setting type: Color
# Default value: FFFFFFFF
LeftBerryColor = FFFFFFFF
## The customizable color for the center vine berry cluster on color customizable vines.
# Setting type: Color
# Default value: FFFFFFFF
CenterBerryColor = FFFFFFFF
## The customizable color for the right-most vine berry cluster on color customizable vines.
# Setting type: Color
# Default value: FFFFFFFF
RightBerryColor = FFFFFFFF