diff --git a/src/main/java/ch/njol/skript/expressions/ExprArmorstandPose.java b/src/main/java/ch/njol/skript/expressions/ExprArmorstandPose.java
new file mode 100644
index 00000000000..11beb8921e9
--- /dev/null
+++ b/src/main/java/ch/njol/skript/expressions/ExprArmorstandPose.java
@@ -0,0 +1,237 @@
+/**
+ * This file is part of Skript.
+ *
+ * Skript is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Skript is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Skript. If not, see .
+ *
+ * Copyright Peter Güttinger, SkriptLang team and contributors
+ */
+package ch.njol.skript.expressions;
+
+import ch.njol.skript.Skript;
+import ch.njol.skript.classes.Changer;
+import ch.njol.skript.doc.Description;
+import ch.njol.skript.doc.Examples;
+import ch.njol.skript.doc.Name;
+import ch.njol.skript.doc.Since;
+import ch.njol.skript.lang.Expression;
+import ch.njol.skript.lang.ExpressionType;
+import ch.njol.skript.lang.SkriptParser;
+import ch.njol.skript.lang.util.SimpleExpression;
+import ch.njol.skript.util.Direction;
+import ch.njol.util.Kleenean;
+import ch.njol.util.coll.CollectionUtils;
+import org.bukkit.entity.ArmorStand;
+import org.bukkit.entity.Entity;
+import org.bukkit.event.Event;
+import org.bukkit.util.EulerAngle;
+import org.bukkit.util.Vector;
+import org.jetbrains.annotations.Nullable;
+import org.jetbrains.annotations.NotNull;
+
+@Name("Armor stand pose")
+@Description("The pose of a specific part of an armor stand.")
+@Examples( {
+ "spawn an armor stand at player:",
+ " set the left arm pose of the armor stand to east",
+})
+@Since("INSERT VERSION")
+public class ExprArmorstandPose extends SimpleExpression {
+
+ static {
+ Skript.registerExpression(ExprArmorstandPose.class, Direction.class, ExpressionType.PROPERTY,
+ "(0¦left arm|1¦right arm|2¦left leg|3¦right leg|4¦body|5¦head) pose of %livingentities%");
+ }
+
+ private Expression entity;
+
+ private ArmorStandPose pose;
+
+ @Override
+ public boolean init(Expression>[] exprs, int matchedPattern, Kleenean isDelayed, SkriptParser.ParseResult parseResult) {
+ entity = (Expression) exprs[0];
+ pose = ArmorStandPose.getById(parseResult.mark);
+ return true;
+ }
+
+ @Override
+ protected @Nullable Direction[] get(Event event) {
+ for (Entity entity : this.entity.getArray(event)) {
+ if(!(entity instanceof ArmorStand))
+ continue;
+ ArmorStand armorStand = (ArmorStand) entity;
+ EulerAngle eulerAngle = null;
+ switch (pose) {
+ case LEFT_ARM:
+ eulerAngle = armorStand.getLeftArmPose();
+ break;
+ case RIGHT_ARM:
+ eulerAngle = armorStand.getRightArmPose();
+ break;
+ case LEFT_LEG:
+ eulerAngle = armorStand.getLeftLegPose();
+ break;
+ case RIGHT_LEG:
+ eulerAngle = armorStand.getRightLegPose();
+ break;
+ case BODY:
+ eulerAngle = armorStand.getBodyPose();
+ break;
+ case HEAD:
+ eulerAngle = armorStand.getHeadPose();
+ break;
+ }
+
+ if(eulerAngle == null)
+ continue;
+ return CollectionUtils.array(convertEulerAngleToDirection(eulerAngle, getYawOffset(armorStand)));
+ }
+ return null;
+ }
+
+ @Override
+ public @Nullable Class>[] acceptChange(Changer.ChangeMode mode) {
+ if(mode == Changer.ChangeMode.SET) {
+ return CollectionUtils.array(Direction.class, Vector.class);
+ }
+ return null;
+ }
+
+ @Override
+ public void change(Event event, @Nullable Object[] delta, Changer.ChangeMode mode) {
+ if(delta[0] == null || (!(delta[0] instanceof Direction) && !(delta[0] instanceof Vector)))
+ return;
+ for (Entity entity : entity.getArray(event)) {
+ if(!(entity instanceof ArmorStand))
+ continue;
+ ArmorStand armorStand = (ArmorStand) entity;
+ if(delta[0] instanceof Direction)
+ setPose(armorStand, (Direction) delta[0]);
+ else if(delta[0] instanceof Vector)
+ setPose(armorStand, (Vector) delta[0]);
+ }
+ }
+
+ @Override
+ public boolean isSingle() {
+ return true;
+ }
+
+ @Override
+ public Class extends Direction> getReturnType() {
+ return Direction.class;
+ }
+
+ private void setPose(ArmorStand armorStand, Vector vector) {
+ switch (pose) {
+ case LEFT_ARM:
+ armorStand.setLeftArmPose(convertDirectionToEulerAngle(vector, getYawOffset(armorStand)));
+ break;
+ case RIGHT_ARM:
+ armorStand.setRightArmPose(convertDirectionToEulerAngle(vector, getYawOffset(armorStand)));
+ break;
+ case LEFT_LEG:
+ armorStand.setLeftLegPose(convertDirectionToEulerAngle(vector, getYawOffset(armorStand)));
+ break;
+ case RIGHT_LEG:
+ armorStand.setRightLegPose(convertDirectionToEulerAngle(vector, getYawOffset(armorStand)));
+ break;
+ case BODY:
+ armorStand.setBodyPose(convertDirectionToEulerAngle(vector, getYawOffset(armorStand)));
+ break;
+ case HEAD:
+ armorStand.setHeadPose(convertDirectionToEulerAngle(vector, getYawOffset(armorStand)));
+ break;
+ }
+ }
+
+ private void setPose(ArmorStand armorStand, Direction direction) {
+ setPose(armorStand, direction.getDirection());
+ }
+
+ /**
+ * @param vector Direction to convert to EulerAngle
+ * @param yawOffset The yaw adjustment (in degrees) to correct for the armor stand rotation.
+ * @return The euler angle representing the direction
+ */
+ private @NotNull EulerAngle convertDirectionToEulerAngle(Vector vector, double yawOffset) {
+ double x = vector.getX();
+ double z = vector.getZ();
+ double y = vector.getY();
+
+ double yaw = Math.atan2(-x, z);
+ double pitch = Math.atan2(y, Math.sqrt(x * x + z * z));
+
+ return new EulerAngle(yaw + Math.toRadians(yawOffset), 0 , pitch + Math.toRadians(90));
+ }
+
+ /**
+ * @param eulerAngle EulerAngle to convert to Direction
+ * @param yawOffset The yaw adjustment (in degrees) to correct for the armor stand rotation.
+ * @return The direction (from normalized vector) representing the EulerAngle
+ */
+ private @NotNull Direction convertEulerAngleToDirection(EulerAngle eulerAngle, double yawOffset) {
+ double yaw = eulerAngle.getX();
+ double pitch = eulerAngle.getZ();
+
+ //Remove offset
+ yaw -= Math.toRadians(yawOffset);
+ pitch -= Math.toRadians(90);
+
+ double x = -Math.sin(yaw) * Math.cos(pitch);
+ double y = Math.sin(pitch);
+ double z = Math.cos(yaw) * Math.cos(pitch);
+
+ return new Direction(new Vector(x, y, z));
+ }
+
+ /**
+ * @param armorStand The armor stand to get the yaw offset from
+ * @return The yaw adjustment (in degrees) to correct for the armor stand rotation.
+ */
+ private double getYawOffset(ArmorStand armorStand) {
+ double yawOffset = Math.round(armorStand.getLocation().getYaw() / 45) * 45;
+ boolean invert = yawOffset < 135;
+ if(yawOffset > 135)
+ yawOffset -= 90;
+ else if(yawOffset < 135)
+ yawOffset += 90;
+ return invert ? -yawOffset : yawOffset;
+ }
+
+ private enum ArmorStandPose {
+ LEFT_ARM(0), RIGHT_ARM(1), LEFT_LEG(2), RIGHT_LEG(3), BODY(4), HEAD(5);
+
+ private final int id;
+
+ ArmorStandPose(int id) {
+ this.id = id;
+ }
+
+ public static @NotNull ArmorStandPose getById(int id) {
+ for (ArmorStandPose pose : values()) {
+ if (pose.id == id) {
+ return pose;
+ }
+ }
+ //Default to left arm if no valid id is found
+ return ArmorStandPose.LEFT_ARM;
+ }
+ }
+
+ @Override
+ public String toString(@Nullable Event event, boolean debug) {
+ return "armor stand pose expression: " + pose + " of " + entity.toString(event, debug);
+ }
+
+}
diff --git a/src/test/skript/tests/syntaxes/expressions/ExprArmorstandPose.sk b/src/test/skript/tests/syntaxes/expressions/ExprArmorstandPose.sk
new file mode 100644
index 00000000000..758056fe29d
--- /dev/null
+++ b/src/test/skript/tests/syntaxes/expressions/ExprArmorstandPose.sk
@@ -0,0 +1,93 @@
+test "armorstand pose":
+ summon armor stand at spawn of world "world":
+ set {_armorstand} to event-armor stand
+
+ set {_dir} to east
+ set left arm pose of {_armorstand} to {_dir}
+ set {_dir2} to left arm pose of {_armorstand}
+
+ assert normalized vector from {_dir} is vector from {_dir2} with "Armor stand left arm pose doesn't match (set with direction))"
+
+ set {_dir} to vector 1,0,1
+ set right arm pose of {_armorstand} to {_dir}
+ set {_dir2} to right arm pose of {_armorstand}
+
+ assert normalized {_dir} is vector from {_dir2} with "Armor stand right arm pose doesn't match (set with vector)"
+
+ set {_dir} to west
+ set left leg pose of {_armorstand} to {_dir}
+ set {_dir2} to left leg pose of {_armorstand}
+
+ assert normalized vector from {_dir} is vector from {_dir2} with "Armor stand left leg pose doesn't match (set with direction))"
+
+ set {_dir} to north west
+ set right leg pose of {_armorstand} to {_dir}
+ set {_dir2} to right leg pose of {_armorstand}
+
+ assert normalized vector from {_dir} is vector from {_dir2} with "Armor stand right leg pose doesn't match (set with direction))"
+
+ set {_dir} to south east
+ set body pose of {_armorstand} to {_dir}
+ set {_dir2} to body pose of {_armorstand}
+
+ assert normalized vector from {_dir} is vector from {_dir2} with "Armor stand body pose doesn't match (set with direction))"
+
+ set {_dir} to up
+ set head pose of {_armorstand} to {_dir}
+ set {_dir2} to head pose of {_armorstand}
+
+ assert normalized vector from {_dir} is vector from {_dir2} with "Armor stand head pose doesn't match (set with direction))"
+
+ kill {_armorstand}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ summon armor stand at spawn of world "world":
+ set {_armorstand} to event-armor stand
+
+ set {_dir} to east
+ set left arm pose of {_armorstand} to {_dir}
+ set {_dir2} to left arm pose of {_armorstand}
+
+ assert normalized vector from {_dir} is vector from {_dir2} with "Armor stand left arm pose doesn't match (set with direction))"
+
+ set {_dir} to vector 1,0,1
+ set right arm pose of {_armorstand} to {_dir}
+ set {_dir2} to right arm pose of {_armorstand}
+
+ # clean up first in case assert fails
+ kill {_armorstand}
+
+ assert normalized {_dir} is vector from {_dir2} with "Armor stand right arm pose doesn't match (set with vector)"
+
+
+