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The Exxx instructions which handle jumps based on keyboard hits have a pretty signficant delay making the games almost unplayable despite the games themselves functioning well.
This may not be inherently the fault of the instruction implementation, rather incorrect delay/sound timing.
It must be noted that the Fx0A instruction does not suffer from this issue.
The text was updated successfully, but these errors were encountered:
The Exxx instructions which handle jumps based on keyboard hits have a pretty signficant delay making the games almost unplayable despite the games themselves functioning well.
This may not be inherently the fault of the instruction implementation, rather incorrect delay/sound timing.
It must be noted that the Fx0A instruction does not suffer from this issue.
The text was updated successfully, but these errors were encountered: