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En tant que joueur, je veux pouvoir apparaître sur une map prédéfinie, afin de débuter le jeu #3

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Feinte75 opened this issue Oct 7, 2015 · 2 comments

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@Feinte75
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Feinte75 commented Oct 7, 2015

-Notion de joueur
-génération de la carte (carrée)
-sprites joueur/map
-notion de spawn
-collision

@Feinte75
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Feinte75 commented Oct 7, 2015

89/2

@Feinte75 Feinte75 self-assigned this Oct 7, 2015
@Feinte75
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Feinte75 commented Oct 7, 2015

Glenn
&
Hélène

Feinte75 added a commit that referenced this issue Oct 10, 2015
- Modified prefabs

The generated map is a square with 3 platforms
The player is automaticaly instanciated at a currently hardcoded spawn location
The collisions are handled with BoxCollider2D

An additional saveScene function as been added. It allows to store all the
generated scene into a new file. It is then possible to reload the
specific scene into unity.
Feinte75 added a commit that referenced this issue Oct 10, 2015
- Modified prefabs

The generated map is a square with 3 platforms
The player is automaticaly instanciated at a currently hardcoded spawn location
The collisions are handled with BoxCollider2D

An additional saveScene function has been added. It allows to store the
generated scene into a new file. It is then possible to reload the
specific scene into unity.
Lydwen added a commit that referenced this issue Oct 14, 2015
Issue #3 & #4 - In user control we will have all the controls of the character. We have 2 components for the movementts: move and jump. Jump need to be rework, it's not smooth enough I think.
Feinte75 added a commit that referenced this issue Oct 24, 2015
- Now more stable
- Added level abstraction level class composed of rooms
- The path from spawn to end is now open (no walls)
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