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Critters.txt
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Critters.txt
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ACTOR BDCritterMouse
{
Health 20
Radius 6
Height 6
Speed 8
Mass 10
PainChance 255
MONSTER
+SHOOTABLE +FLOORCLIP +PUSHABLE
+CANNOTPUSH +FRIENDLY +FRIGHTENED
MeleeSound "rat/melee"
PainSound "rat/pain"
DeathSound "rat/death"
ActiveSound "rat/melee"
SeeSound "rat/melee"
States
{
Spawn:
MOUS B 10 A_Look
Loop
See:
MOUS CBCBCBCBCB 2 A_wander
TNT1 A 0 A_JUmp(196, "See")
MOUS C 10
Loop
Melee:
MOUS C 0 A_FaceTarget
MOUS C 2 A_PlaySound("rat/melee")
MOUS C 1 A_MeleeAttack
Goto See
Pain:
MOUS B 2
MOUS B 1 A_Pain
Goto See+2
Death:
MOUS D 1
TNT1 A 0 A_NoBlocking
MOUS D 1 A_Scream
MOUS D -1
Stop
}
}