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Makefile
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# Released under the MIT License. See LICENSE for details.
#
# This Makefile encompasses most high level functionality you should need when
# working with Ballistica. These build rules are also handy as reference or a
# starting point if you need specific funtionality beyond that exposed here.
# Targets in this top level Makefile do not expect -jX to be passed to them
# and generally handle spawning an appropriate number of child jobs
# themselves.
#
# Note: Some of these targets use the lazybuild system to keep things extra
# efficient. This means, for example, that if nothing in asset sources has
# changed since the last successful asset build, we won't even dive into the
# src/assets dir and trigger the Makefile there the next time the 'assets'
# target here gets built. However, if you manually clear out built assets or
# muck around in src/assets yourself you may need to blow away the lazybuild
# states to get things building again. These live in '.cache/lazybuild'. You
# can blow away individual files there or the whole directory to force
# lazybuild to run builds it wouldn't otherwise run.
################################################################################
# #
# General #
# #
################################################################################
# List targets in this Makefile and basic descriptions for them.
help:
@$(PCOMMAND) makefile_target_list Makefile
# Set env-var BA_ENABLE_COMPILE_COMMANDS_DB=1 to enable creating/updating a
# cmake compile-commands database for use with things like clangd.
ifeq ($(BA_ENABLE_COMPILE_COMMANDS_DB),1)
PREREQ_COMPILE_COMMANDS_DB = .cache/compile_commands_db/compile_commands.json
endif
# pcommandbatch can be much faster when running hundreds or thousands of
# commands, but has some downsides and limitations compared to regular
# pcommand. See tools/efrotools/pcommandbatch.py for more info on when to use
# which.
PCOMMAND = tools/pcommand
PCOMMANDBATCHBIN = .cache/pcommandbatch/pcommandbatch
ifeq ($(BA_PCOMMANDBATCH_DISABLE),1)
PCOMMANDBATCH = $(PCOMMAND)
else
PCOMMANDBATCH = $(PCOMMANDBATCHBIN)
endif
# Prereq targets that should be safe to run anytime; even if project-files
# are out of date.
PREREQS_SAFE = .cache/checkenv $(PCOMMANDBATCHBIN) .dir-locals.el .mypy.ini \
.pyrightconfig.json .pylintrc .style.yapf .clang-format \
ballisticakit-cmake/.clang-format .editorconfig
# Prereq targets that may break if the project needs updating should go here.
# An example is compile-command-databases; these might try to run cmake and
# fail if the CMakeList files don't match what's on disk. If such a target was
# included in PREREQS_SAFE it would try to build *before* project updates
# which would leave us stuck in a broken state.
PREREQS_POST_UPDATE_ONLY = $(PREREQ_COMPILE_COMMANDS_DB)
# Target that should be built before running most any other build.
# This installs tool config files, runs environment checks, etc.
prereqs: $(PREREQS_SAFE) $(PREREQS_POST_UPDATE_ONLY)
# Set of prereqs safe to run if the project state is dirty.
prereqs-pre-update: $(PREREQS_SAFE)
prereqs-clean:
rm -rf $(PREREQS_SAFE) $(PREREQS_POST_UPDATE_ONLY)
# Build all assets for all platforms.
assets: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS)
# Build assets required for cmake builds (linux, mac).
assets-cmake: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) cmake
# Build only script assets for cmake builds (linux, mac).
assets-cmake-scripts: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) scripts-cmake
# Build assets required for server builds.
assets-server: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) server
# Build assets required for WINDOWS_PLATFORM windows builds.
assets-windows: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) win-$(WINDOWS_PLATFORM)
# Build assets required for Win32 windows builds.
assets-windows-Win32: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) win-Win32
# Build assets required for x64 windows builds.
assets-windows-x64: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) win-x64
# Build assets required for mac xcode builds
assets-mac: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) mac
# Build assets required for ios.
assets-ios: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) ios
# Build assets required for android.
assets-android: prereqs meta
@$(PCOMMAND) lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) android
# Clean all assets.
assets-clean:
@rm -f $(LAZYBUILDDIR)/assets*
cd src/assets && $(MAKE) clean
# Build resources.
resources: prereqs meta
@$(PCOMMAND) lazybuild resources_src $(LAZYBUILDDIR)/$@ \
cd src/resources \&\& $(MAKE) -j$(CPUS)
# Clean resources.
resources-clean:
rm -f $(LAZYBUILDDIR)/resources
cd src/resources && $(MAKE) clean
# Build our generated sources.
#
# Meta builds can affect sources used by asset builds, resource builds, and
# compiles, so it should be listed as a dependency of any of those.
meta: prereqs
@$(PCOMMAND) lazybuild meta_src $(LAZYBUILDDIR)/$@ \
cd src/meta \&\& $(MAKE) -j$(CPUS)
# Clean our generated sources.
meta-clean:
rm -f $(LAZYBUILDDIR)/meta
cd src/meta && $(MAKE) clean
# Remove ALL files and directories that aren't managed by git (except for a
# few things such as localconfig.json).
clean:
$(CHECK_CLEAN_SAFETY)
rm -rf build # Handle this part ourself; can confuse git.
git clean -dfx $(ROOT_CLEAN_IGNORES)
# Show what clean would delete without actually deleting it.
clean-list:
$(CHECK_CLEAN_SAFETY)
@echo Would remove build # Handle this part ourself; can confuse git.
git clean -dnx $(ROOT_CLEAN_IGNORES)
# Build/update dummy python modules.
#
# IMPORTANT - building this target can kick off full builds/cleans and so it
# should not be built in parallel with other targets. See py_check_prereqs
# target for more info.
dummymodules: prereqs meta
@$(PCOMMAND) lazybuild dummymodules_src $(LAZYBUILDDIR)/$@ \
rm -rf build/dummymodules \&\& $(PCOMMAND) gen_dummy_modules
dummymodules-clean:
rm -f $(LAZYBUILDDIR)/dummymodules
rm -rf build/dummymodules
# Generate all docs.
#
# IMPORTANT: Docs generation targets may themselves run builds, so they should
# be run alone serially and never in parallel alongside other builds.
docs:
$(MAKE) docs-pdoc
docs-pdoc:
@$(PCOMMAND) gen_docs_pdoc
docs-sphinx:
$(MAKE) dummymodules
@$(PCOMMAND) gen_docs_sphinx
docs-sphinx-clean:
rm -rf .cache/sphinx
rm -rf build/sphinx
pcommandbatch_speed_test: prereqs
@$(PCOMMAND) pcommandbatch_speed_test $(PCOMMANDBATCH)
# Tell make which of these targets don't represent files.
.PHONY: help prereqs prereqs-pre-update prereqs-clean assets assets-cmake \
assets-cmake-scripts assets-windows assets-windows-Win32 \
assets-windows-x64 assets-mac assets-ios assets-android assets-clean \
resources resources-clean meta meta-clean clean clean-list \
dummymodules docs docs-pdoc pcommandbatch_speed_test
################################################################################
# #
# Prefab #
# #
################################################################################
# Prebuilt binaries for various platforms.
# Assemble & run a gui debug build for this platform.
prefab-gui-debug: prefab-gui-debug-build
$($(shell $(PCOMMAND) prefab_run_var gui-debug))
# Assemble & run a gui release build for this platform.
prefab-gui-release: prefab-gui-release-build
$($(shell $(PCOMMAND) prefab_run_var gui-release))
# Assemble a debug build for this platform.
prefab-gui-debug-build:
@$(PCOMMAND) make_prefab gui-debug
# Assemble a release build for this platform.
prefab-gui-release-build:
@$(PCOMMAND) make_prefab gui-release
# Assemble & run a server debug build for this platform.
prefab-server-debug: prefab-server-debug-build
$($(shell $(PCOMMAND) prefab_run_var server-debug))
# Assemble & run a server release build for this platform.
prefab-server-release: prefab-server-release-build
$($(shell $(PCOMMAND) prefab_run_var server-release))
# Assemble a server debug build for this platform.
prefab-server-debug-build:
@$(PCOMMAND) make_prefab server-debug
# Assemble a server release build for this platform.
prefab-server-release-build:
@$(PCOMMAND) make_prefab server-release
# Clean all prefab builds.
prefab-clean:
rm -rf build/prefab
# Specific platform prefab targets:
# (what visual studio calls their x86 (32 bit) target platform)
WINPLAT_X86 = Win32
# Mac gui debug:
RUN_PREFAB_MAC_X86_64_GUI_DEBUG = cd build/prefab/full/mac_x86_64_gui/debug \
&& ./ballisticakit
RUN_PREFAB_MAC_ARM64_GUI_DEBUG = cd build/prefab/full/mac_arm64_gui/debug \
&& ./ballisticakit
prefab-mac-x86-64-gui-debug: prefab-mac-x86-64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_GUI_DEBUG)
prefab-mac-arm64-gui-debug: prefab-mac-arm64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_GUI_DEBUG)
prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/debug/ballisticakit
@$(STAGE_BUILD) -cmake -debug build/prefab/full/mac_x86_64_gui/debug
prefab-mac-arm64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_gui/debug/ballisticakit
@$(STAGE_BUILD) -cmake -debug build/prefab/full/mac_arm64_gui/debug
build/prefab/full/mac_%_gui/debug/ballisticakit: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/mac_%_gui/debug/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Mac gui release:
RUN_PREFAB_MAC_X86_64_GUI_RELEASE = cd \
build/prefab/full/mac_x86_64_gui/release && ./ballisticakit
RUN_PREFAB_MAC_ARM64_GUI_RELEASE = cd build/prefab/full/mac_arm64_gui/release \
&& ./ballisticakit
prefab-mac-x86-64-gui-release: prefab-mac-x86-64-gui-release-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_GUI_RELEASE)
prefab-mac-arm64-gui-release: prefab-mac-arm64-gui_release-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_GUI_RELEASE)
prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/release/ballisticakit
@$(STAGE_BUILD) -cmake -release build/prefab/full/mac_x86_64_gui/release
prefab-mac-arm64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_gui/release/ballisticakit
@$(STAGE_BUILD) -cmake -release build/prefab/full/mac_arm64_gui/release
build/prefab/full/mac_%_gui/release/ballisticakit: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/mac_%_gui/release/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Mac server debug:
RUN_PREFAB_MAC_X86_64_SERVER_DEBUG = cd \
build/prefab/full/mac_x86_64_server/debug && ./ballisticakit_server
RUN_PREFAB_MAC_ARM64_SERVER_DEBUG = cd \
build/prefab/full/mac_arm64_server/debug && ./ballisticakit_server
prefab-mac-x86-64-server-debug: prefab-mac-x86-64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_SERVER_DEBUG)
prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_SERVER_DEBUG)
prefab-mac-x86-64-server-debug-build: prereqs assets-server \
build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -debug build/prefab/full/mac_x86_64_server/debug
prefab-mac-arm64-server-debug-build: prereqs assets-server \
build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -debug build/prefab/full/mac_arm64_server/debug
build/prefab/full/mac_%_server/debug/dist/ballisticakit_headless: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/mac_%_server/debug/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Mac server release:
RUN_PREFAB_MAC_X86_64_SERVER_RELEASE = cd \
build/prefab/full/mac_x86_64_server/release && ./ballisticakit_server
RUN_PREFAB_MAC_ARM64_SERVER_RELEASE = cd \
build/prefab/full/mac_arm64_server/release && ./ballisticakit_server
prefab-mac-x86-64-server-release: prefab-mac-x86-64-server-release-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_SERVER_RELEASE)
prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_SERVER_RELEASE)
prefab-mac-x86-64-server-release-build: prereqs assets-server \
build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/mac_x86_64_server/release
prefab-mac-arm64-server-release-build: prereqs assets-server \
build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/mac_arm64_server/release
build/prefab/full/mac_%_server/release/dist/ballisticakit_headless: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/mac_%_server/release/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Linux gui debug:
RUN_PREFAB_LINUX_X86_64_GUI_DEBUG = cd \
build/prefab/full/linux_x86_64_gui/debug && ./ballisticakit
RUN_PREFAB_LINUX_ARM64_GUI_DEBUG = cd \
build/prefab/full/linux_arm64_gui/debug && ./ballisticakit
prefab-linux-x86-64-gui-debug: prefab-linux-x86-64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_GUI_DEBUG)
prefab-linux-arm64-gui-debug: prefab-linux-arm64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_GUI_DEBUG)
prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/debug/ballisticakit
@$(STAGE_BUILD) -cmake -debug build/prefab/full/linux_x86_64_gui/debug
prefab-linux-arm64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_gui/debug/ballisticakit
@$(STAGE_BUILD) -cmake -debug build/prefab/full/linux_arm64_gui/debug
build/prefab/full/linux_%_gui/debug/ballisticakit: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/linux_%_gui/debug/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Linux gui release:
RUN_PREFAB_LINUX_X86_64_GUI_RELEASE = cd \
build/prefab/full/linux_x86_64_gui/release && ./ballisticakit
RUN_PREFAB_LINUX_ARM64_GUI_RELEASE = cd \
build/prefab/full/linux_arm64_gui/release && ./ballisticakit
prefab-linux-x86-64-gui-release: prefab-linux-x86-64-gui-release-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_GUI_RELEASE)
prefab-linux-arm64-gui-release: prefab-linux-arm64-gui-release-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_GUI_RELEASE)
prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/release/ballisticakit
@$(STAGE_BUILD) -cmake -release build/prefab/full/linux_x86_64_gui/release
prefab-linux-arm64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_gui/release/ballisticakit
@$(STAGE_BUILD) -cmake -release build/prefab/full/linux_arm64_gui/release
build/prefab/full/linux_%_gui/release/ballisticakit: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/linux_%_gui/release/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Linux server debug:
RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG = cd \
build/prefab/full/linux_x86_64_server/debug && ./ballisticakit_server
RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG = cd \
build/prefab/full/linux_arm64_server/debug && ./ballisticakit_server
prefab-linux-x86-64-server-debug: prefab-linux-x86-64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG)
prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG)
prefab-linux-x86-64-server-debug-build: prereqs assets-server \
build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -debug \
build/prefab/full/linux_x86_64_server/debug
prefab-linux-arm64-server-debug-build: prereqs assets-server \
build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -debug \
build/prefab/full/linux_arm64_server/debug
build/prefab/full/linux_%_server/debug/dist/ballisticakit_headless: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/linux_%_server/debug/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Linux server release:
RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE = cd \
build/prefab/full/linux_x86_64_server/release && ./ballisticakit_server
RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE = cd \
build/prefab/full/linux_arm64_server/release && ./ballisticakit_server
prefab-linux-x86-64-server-release: prefab-linux-x86-64-server-release-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE)
prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE)
prefab-linux-x86-64-server-release-build: prereqs assets-server \
build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/linux_x86_64_server/release
prefab-linux-arm64-server-release-build: prereqs assets-server \
build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless
@$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/linux_arm64_server/release
build/prefab/full/linux_%_server/release/dist/ballisticakit_headless: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/linux_%_server/release/libballisticaplus.a: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Windows gui debug:
RUN_PREFAB_WINDOWS_X86_GUI_DEBUG = cd build/prefab/full/windows_x86_gui/debug \
&& ./BallisticaKit.exe
prefab-windows-x86-gui-debug: prefab-windows-x86-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_GUI_DEBUG)
prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe
@$(STAGE_BUILD) -win-$(WINPLAT_X86) -debug \
build/prefab/full/windows_x86_gui/debug
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitGenericPlus.lib: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitGenericPlus.pdb: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Windows gui release:
RUN_PREFAB_WINDOWS_X86_GUI_RELEASE = cd \
build/prefab/full/windows_x86_gui/release && ./BallisticaKit.exe
prefab-windows-x86-gui-release: prefab-windows-x86-gui-release-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_GUI_RELEASE)
prefab-windows-x86-gui-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/release/BallisticaKit.exe
@$(STAGE_BUILD) -win-$(WINPLAT_X86) -release \
build/prefab/full/windows_x86_gui/release
build/prefab/full/windows_x86_gui/release/BallisticaKit.exe: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitGenericPlus.lib: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitGenericPlus.pdb: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Windows server debug:
RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
build/prefab/full/windows_x86_server/debug \
&& dist/python_d.exe ballisticakit_server.py
prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG)
prefab-windows-x86-server-debug-build: prereqs \
assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe
@$(STAGE_BUILD) -winserver-$(WINPLAT_X86) -debug \
build/prefab/full/windows_x86_server/debug
build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitHeadlessPlus.lib: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitHeadlessPlus.pdb: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Windows server release:
RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \
build/prefab/full/windows_x86_server/release \
&& dist/python.exe -O ballisticakit_server.py
prefab-windows-x86-server-release: prefab-windows-x86-server-release-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE)
prefab-windows-x86-server-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe
@$(STAGE_BUILD) -winserver-$(WINPLAT_X86) -release \
build/prefab/full/windows_x86_server/release
build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitHeadlessPlus.lib: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitHeadlessPlus.pdb: .efrocachemap
@$(PCOMMANDBATCH) efrocache_get $@
# Tell make which of these targets don't represent files.
.PHONY: prefab-gui-debug prefab-gui-release prefab-gui-debug-build \
prefab-gui-release-build prefab-server-debug prefab-server-release \
prefab-server-debug-build prefab-server-release-build prefab-clean \
_cmake_prefab_gui_binary _cmake_prefab_server_binary \
prefab-mac-x86-64-gui-debug prefab-mac-arm64-gui-debug \
prefab-mac-x86-64-gui-debug-build prefab-mac-arm64-gui-debug-build \
prefab-mac-x86-64-gui-release prefab-mac-arm64-gui-release \
prefab-mac-x86-64-gui-release-build \
prefab-mac-arm64-gui-release-build prefab-mac-x86-64-server-debug \
prefab-mac-arm64-server-debug prefab-mac-x86-64-server-debug-build \
prefab-mac-arm64-server-debug-build prefab-mac-x86-64-server-release \
prefab-mac-arm64-server-release \
prefab-mac-x86-64-server-release-build \
prefab-mac-arm64-server-release-build prefab-linux-x86-64-gui-debug \
prefab-linux-arm64-gui-debug prefab-linux-x86-64-gui-debug-build \
prefab-linux-arm64-gui-debug-build prefab-linux-x86-64-gui-release \
prefab-linux-arm64-gui-release prefab-linux-x86-64-gui-release-build \
prefab-linux-arm64-gui-release-build prefab-linux-x86-64-server-debug \
prefab-linux-arm64-server-debug \
prefab-linux-x86-64-server-debug-build \
prefab-linux-arm64-server-debug-build \
prefab-linux-x86-64-server-release prefab-linux-arm64-server-release \
prefab-linux-x86-64-server-release-build \
prefab-linux-arm64-server-release-build prefab-windows-x86-gui-debug \
prefab-windows-x86-gui-debug-build prefab-windows-x86-gui-release \
prefab-windows-x86-gui-release-build prefab-windows-x86-server-debug \
prefab-windows-x86-server-debug-build \
prefab-windows-x86-server-release \
prefab-windows-x86-server-release-build
################################################################################
# #
# Spinoff #
# #
################################################################################
SPINOFF_TEST_TARGET ?= core
# Run a given spinoff test.
spinoff-test:
$(PCOMMAND) spinoff_test $(SPINOFF_TEST_TARGET) $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check core feature set alone.
spinoff-test-core:
$(PCOMMAND) spinoff_test core $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check base feature set alone.
spinoff-test-base:
$(PCOMMAND) spinoff_test base $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check plus feature set alone.
spinoff-test-plus:
$(PCOMMAND) spinoff_test plus $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check classic feature set alone.
spinoff-test-classic:
$(PCOMMAND) spinoff_test classic $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check template_fs feature set alone.
spinoff-test-template_fs:
$(PCOMMAND) spinoff_test template_fs $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check ui_v1 feature set alone.
spinoff-test-ui_v1:
$(PCOMMAND) spinoff_test ui_v1 $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check ui_v1_lib feature set alone.
spinoff-test-ui_v1_lib:
$(PCOMMAND) spinoff_test ui_v1_lib $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check scene_v1 feature set alone.
spinoff-test-scene_v1:
$(PCOMMAND) spinoff_test scene_v1 $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check scene_v1_lib feature set alone.
spinoff-test-scene_v1_lib:
$(PCOMMAND) spinoff_test scene_v1_lib $(SPINOFF_TEST_EXTRA_ARGS)
# Blow away all spinoff-test builds.
spinoff-test-clean:
rm -rf build/spinofftest
# Grab the current parent project and sync it into ourself.
spinoff-update:
@$(PCOMMAND) spinoff_check_submodule_parent
$(MAKE) update
@$(PCOMMANDBATCH) echo BLU Pulling current parent project...
git submodule update
@$(PCOMMANDBATCH) echo BLU Syncing parent into current project...
tools/spinoff update
@$(MAKE) update-check # Make sure spinoff didn't break anything.
@$(PCOMMANDBATCH) echo GRN Spinoff update successful!
# Upgrade to latest parent project and sync it into ourself.
spinoff-upgrade:
@$(PCOMMAND) spinoff_check_submodule_parent
$(MAKE) update
@$(PCOMMANDBATCH) echo BLU Pulling latest parent project...
cd submodules/ballistica && git checkout master && git pull
@$(PCOMMANDBATCH) echo BLU Syncing parent into current project...
tools/spinoff update
@$(MAKE) update-check # Make sure spinoff didn't break anything.
@$(PCOMMANDBATCH) echo GRN Spinoff upgrade successful!
# Tell make which of these targets don't represent files.
.PHONY: spinoff-test-core spinoff-test-base spinoff-test-plus \
spinoff-test-template_fs spinoff-test-clean spinoff-update \
spinoff-upgrade
################################################################################
# #
# Updating #
# #
################################################################################
# Update any project files that need it (does NOT build projects).
update: prereqs-pre-update
@$(PCOMMAND) update_project
# Though not technically necessary, let's keep things like tool-configs
# immediately updated so our editors/etc. better reflect the current state.
@$(MAKE) -j$(CPUS) prereqs
@$(PCOMMANDBATCH) echo GRN Update-Project: SUCCESS!
# Don't update but fail if anything needs it.
update-check: prereqs-pre-update
@$(PCOMMAND) update_project --check
@$(PCOMMANDBATCH) echo GRN Check-Project: Everything up to date.
# Tell make which of these targets don't represent files.
.PHONY: update update-check
################################################################################
# #
# Formatting #
# #
################################################################################
# Run formatting on all files in the project considered 'dirty'.
format:
@$(MAKE) -j$(CPUS) format-code format-scripts format-makefile
@$(PCOMMANDBATCH) echo BLD Formatting complete for $(notdir $(CURDIR))!
# Same but always formats; ignores dirty state.
format-full:
@$(MAKE) -j$(CPUS) format-code-full format-scripts-full format-makefile
@$(PCOMMANDBATCH) echo BLD Formatting complete for $(notdir $(CURDIR))!
# Run formatting for compiled code sources (.cc, .h, etc.).
format-code: prereqs
@$(PCOMMAND) formatcode
# Same but always formats; ignores dirty state.
format-code-full: prereqs
@$(PCOMMAND) formatcode -full
# Runs formatting for scripts (.py, etc).
format-scripts: prereqs
@$(PCOMMAND) formatscripts
# Same but always formats; ignores dirty state.
format-scripts-full: prereqs
@$(PCOMMAND) formatscripts -full
# Runs formatting on the project Makefile.
format-makefile: prereqs
@$(PCOMMAND) formatmakefile
.PHONY: format format-full format-code format-code-full format-scripts \
format-scripts-full
################################################################################
# #
# Checking #
# #
################################################################################
# Run all project checks. (static analysis)
check: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint pylint mypy
@$(PCOMMANDBATCH) echo SGRN BLD ALL CHECKS PASSED!
# Same as check but no caching (all files are checked).
check-full: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint-full pylint-full mypy-full
@$(PCOMMANDBATCH) echo SGRN BLD ALL CHECKS PASSED!
# Same as 'check' plus optional/slow extra checks.
check2: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint pylint mypy
@$(PCOMMANDBATCH) echo SGRN BLD ALL CHECKS PASSED!
# Same as check2 but no caching (all files are checked).
check2-full: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint-full pylint-full mypy-full
@$(PCOMMANDBATCH) echo SGRN BLD ALL CHECKS PASSED!
# Run Cpplint checks on all C/C++ code.
cpplint: prereqs meta
@$(PCOMMAND) cpplint
# Run Cpplint checks without caching (all files are checked).
cpplint-full: prereqs meta
@$(PCOMMAND) cpplint -full
# Run Pylint checks on all Python Code.
pylint: py_check_prereqs
@$(PCOMMAND) pylint
# Run Pylint checks without caching (all files are checked).
pylint-full: py_check_prereqs
@$(PCOMMAND) pylint -full
# Run Mypy checks on all Python code.
mypy: py_check_prereqs
@$(PCOMMAND) mypy
# Run Mypy checks without caching (all files are checked).
mypy-full: py_check_prereqs
@$(PCOMMAND) mypy -full
# Run Mypy checks on all Python code using daemon mode.
dmypy: py_check_prereqs
@$(PCOMMAND) dmypy
# Stop the mypy daemon
dmypy-stop: py_check_prereqs
@$(PCOMMAND) dmypy -stop
# Run Pyright checks on all Python code.
pyright: py_check_prereqs
@$(PCOMMAND) pyright
# Run PyCharm checks on all Python code.
pycharm: py_check_prereqs
@$(PCOMMAND) pycharm
# Run PyCharm checks without caching (all files are checked).
pycharm-full: py_check_prereqs
@$(PCOMMAND) pycharm -full
# Build prerequisites needed for python checks.
#
# IMPORTANT - this target may kick off new meta/asset/binary builds/cleans as
# part of doing its thing. For this reason, be sure this target gets built
# alone in a make process and not mixed in with others as it would likely
# stomp on them or their dependencies.
#
# Practically, this means any target depending on this should list it as its
# one and only dependency. And when any such target gets built alongside
# others (such as by the 'check-full' target) the parent target should
# explicitly built this beforehand to ensure it does not happen during the
# parallel part.
py_check_prereqs: dummymodules
# Tell make which of these targets don't represent files.
.PHONY: check check-full check2 check2-full cpplint cpplint-full pylint \
pylint-full mypy mypy-full dmypy dmypy-stop pycharm pycharm-full \
py_check_prereqs
################################################################################
# #
# Testing #
# #
################################################################################
# Set the following from the command line to influence the build:
# Override this to run only particular tests.
# Examples:
# tests/test_efro
# tests/test_efro/test_message.py
TEST_TARGET ?= tests
# Run all tests. (live execution verification)
test: py_check_prereqs
@$(PCOMMANDBATCH) echo BLU Running all tests...
@$(PCOMMAND) tests_warm_start
@$(PCOMMAND) pytest -v $(TEST_TARGET)
test-verbose: py_check_prereqs
@$(PCOMMANDBATCH) echo BLU Running all tests...
@$(PCOMMAND) tests_warm_start
@$(PCOMMAND) pytest -o log_cli=true -o log_cli_level=debug \
-s -vv $(TEST_TARGET)
# Run tests with any caching disabled.
test-full: test
# Shortcut to test efro.message only.
test-message:
@$(PCOMMAND) pytest -o log_cli=true -o log_cli_level=debug -s -vv \
tests/test_efro/test_message.py
# Shortcut to test efro.dataclassio only.
test-dataclassio:
@$(PCOMMAND) pytest -o log_cli=true -o log_cli_level=debug -s -vv \
tests/test_efro/test_dataclassio.py
# Shortcut to test efro.rpc only.
test-rpc:
@$(PCOMMAND) pytest -o log_cli=true -o log_cli_level=debug -s -vv \
tests/test_efro/test_rpc.py
# Tell make which of these targets don't represent files.
.PHONY: test test-verbose test-full test-message test-dataclassio test-rpc
################################################################################
# #
# Preflighting #
# #
################################################################################
# Format, update, check, & test the project. Do this before commits.
preflight:
@$(MAKE) format
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint pylint mypy test
@$(PCOMMANDBATCH) echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Same as 'preflight' without caching (all files are visited).
preflight-full:
@$(MAKE) format-full
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint-full pylint-full mypy-full test-full
@$(PCOMMANDBATCH) echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Same as 'preflight' plus optional/slow extra checks.
preflight2:
@$(MAKE) format
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint pylint mypy test
@$(PCOMMANDBATCH) echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Same as 'preflight2' but without caching (all files visited).
preflight2-full:
@$(MAKE) format-full
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint-full pylint-full mypy-full test-full
@$(PCOMMANDBATCH) echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Tell make which of these targets don't represent files.
.PHONY: preflight preflight-full preflight2 preflight2-full
################################################################################
# #
# Windows #
# #
################################################################################
# Set these env vars from the command line to influence the build:
# Can be Generic, Headless, or Oculus
WINDOWS_PROJECT ?= Generic
# Can be Win32 or x64
WINDOWS_PLATFORM ?= Win32
# Can be Debug or Release
WINDOWS_CONFIGURATION ?= Debug
# Stage assets and other files so a built binary will run.
windows-staging: assets-windows resources meta
$(STAGE_BUILD) -win-$(WINPLT) -$(WINCFGLC) build/windows/$(WINCFG)_$(WINPLT)
# Build and run a debug windows build (from WSL).
windows-debug: windows-debug-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
build/windows/Debug_Win32/BallisticaKitGeneric.exe
# Build and run a release windows build (from WSL).
windows-release: windows-release-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
build/windows/Release_Win32/BallisticaKitGeneric.exe
# Build a debug windows build (from WSL).
windows-debug-build: \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(PCOMMAND) wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-build
# Rebuild a debug windows build (from WSL).
windows-debug-rebuild: \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(PCOMMAND) wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-rebuild
# Build a release windows build (from WSL).
windows-release-build: \