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[Request] 3D railcraft tracks #23
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The 3D rails in Vanilla was my experiment and made with the early version of the model system. A lot has changed and I don't have the time to re-learn it all. But the model files are badly optimized. Along with looking a bit naff it some cases. They need a complete 100% redo along with I'd love to see RailCraft to use 3D rails also. |
I have done almost all of then at this point except the ascending tracks. I'm just waiting for an update to Cubik Studio after the bug I reported in 2.4 with rotations. that screen up there is ones I have done so far. |
I am writing my own rail models and came up with this tidbit to convert to ascending rails. Might be useful to you. I just pasted it into each of my elements. There is some z fighting where the top meets the rail. |
Yea I came across a bunch of z fighting when I did the curved tracks too. I have just manually been offering the sizes of the models to like .004 in size to stop it from happening instead of using the rescaling. (I just never fully trusted it 😁) |
I have the models in my Invictus repository. There is a different rotation depending on the sw or ne model file. |
Another addendum on how these could be implemented: |
Originally, I intend to do, but I will not do the model.
I would like to complete this request is more difficult,but,vanilla has 3D texture tracks of the.
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