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This is a bit nitpicky, but I was wondering how you round the coordinates of intersection with the image frame. So for example, in the annotation files, I've seen both x=0 and x=960. Realistically though, the maximum pixel value is 959. Not a big difference but loosing an extra pixel could cost an accuracy on 5-pixel threshold.
So my question is, will all extremities that are on the frame boundary have similar coordinates ( x=0, or x=960NOT959 )? (same for y coordinates)
The text was updated successfully, but these errors were encountered:
Hi,
Thanks for pointing that out ! We are aware of this issue.
In fact, I'm afraid some annotations were done outside the image frame. So far we do not plan to change the annotations.
Concerning the evaluation, we will take this issue into account and make sure it is fair :)
This is a bit nitpicky, but I was wondering how you round the coordinates of intersection with the image frame. So for example, in the annotation files, I've seen both
x=0
andx=960
. Realistically though, the maximum pixel value is 959. Not a big difference but loosing an extra pixel could cost an accuracy on 5-pixel threshold.So my question is, will all extremities that are on the frame boundary have similar coordinates (
x=0
, orx=960
NOT959
)? (same for y coordinates)The text was updated successfully, but these errors were encountered: